
Jeff H1
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Everything posted by Jeff H1
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Edited…. Dupe the camera and pull it out of the rig. I think a use a parent constraint tag (job) on the dupe camera with the original cam as the parent. It should snap the dupe camera to the other camera . Then bake the dupe camera animation in the f curve editor. It should bake the cam per frame. Export that camera to ae.
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I thought it was showing they purchased Insydium and have rebranded their product line: 1. C4D 2024 Indie. Standard lowly subscription for $720 2. Maxon One. A bundle not everyone needs, but it's a bundle for $999 3. Maxon One Plus or Maxon One Fused (now with Insydium Fused). Previous bundle plus the enhanced capabilities of Fused INSIDE C4D!!!!!! $1299
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Could you select the edges that make up the circle along with their supporting edges and rotate them counter clockwise a bit to have that corner align a bit better? Then it looks like in your snapshot you haven't added the supporting edges on the square yet.. I drew them in blue. you may be able to use those to connect and eventually remove that 5 sided poly? I don't know if the non-planar polys will matter that much when they're subdivided. You could select their points and scale them to make the poly flat probably.
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could you move one off?
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You could also try Save Project with Assets. This should bundle up all textures and assets and place them in a folder you specify in the popup. Then try to convert to nodes.
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are you converting 100 materials all at once? try just one and see what happens.
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should see up/down symbols. Just move your mouse upwards or downwards. As you get towards the bottom it will automatically keep scrolling down. If you move your mouse up, it will automatically scroll upwards once you get to the top You can also select one and you'll see it highlighted after the dropdown closes. you can use the up/down arrows as it's still highlighted to move up and down the options.
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oh snap and he used Physical Renderer. 😛 I guess we have a few more days until we understand what's going on with 2024.
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true but Blender geo nodes had tutorials throughout their alpha/beta cycles since the beginning. Those changed quite a bit throughout development. Bifrost nodes changed throughout the years. Things change. It shouldn't preclude people from writing about it. I guess the best method is just to not have them available until they are completely developed and won't be tweaked at all for about 5 years?
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UPDATE ON VARIOUS DCCS AND CG TECHNOLOGIES. (September) - REGULARLY UPDATED
Jeff H1 replied to HappyPolygon's topic in News
not for viewport but for rendering. optimizing settings for rendering. For instance, if a person uses a 16k texture for a distant object the render engine will use it as. Or, if you have an 8k texture and want to down rez it after importing it into C4D, you'll need to open pshop, downrez and reimport new texture. The ability to do these functions inside a DCC would be nice. -
UPDATE ON VARIOUS DCCS AND CG TECHNOLOGIES. (September) - REGULARLY UPDATED
Jeff H1 replied to HappyPolygon's topic in News
This is exactly what I was referring to with regards to leveraging AI libraries within DCCs and render engines. I could see Houdini or Blender implementing things like this or at a scene level where it checks your scene and recommends or automatically up/downrez textures in a scene based on distance to camera and resolution of render. Also, doing upscaling of final rendered images on the fly as well as AI rendering in-between/interpolating frames where you can render out a 20fps render and have it interpolate and add the missing frames, cutting down on render times. External apps do that, like Flowframes. Added: I seem to remember reading about an addon in Blender which you select objects or it auto-selects based on camera distance and you select the rez of the textures you want and hit bake. It will up/downscale the textures. It think this was it: https://blendermarket.com/products/memsaver-scene-memory-optimizer -
would be nice if Maxon could sponsor a couple of his future videos. Get him some recognition, views and more willing to create more content. I know it's not that simple.
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This guy has started doing tutorials on Scene Nodes. Leaving it here, since not many at Maxon are spending time making Youtube tutorials on their own Scene nodes. 😛
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Experiencing Low FPS on a Simple Scene in Cinema 4D
Jeff H1 replied to Lasse Leon's topic in Cinema 4D
You could also try instancing. Viewport needs to be babied a bit some times. 😕 -
UPDATE ON VARIOUS DCCS AND CG TECHNOLOGIES. (September) - REGULARLY UPDATED
Jeff H1 replied to HappyPolygon's topic in News
A shame Nuke got so expensive each year. -
check out this dudes videos. https://www.youtube.com/@thebradcolbow/videos
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I've heard about that recently too on some youtuber channels. I'm wondering if they're sponsoring the tablets and paying a lot for ads. Before them all I heard a bout was Huion. They were the Wacom competitor about 2 years ago. The Kamvas Pro displays looked nice with a decent resolution. https://store.huion.com/collections/pen-display
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Also this person created an XP tut but with a shaky cam and more timelapse... they did swap the rain particles with instanced meshes for more chunkier/thicker rain.
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Insydium posted a rain rig tutorial for XP.
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Schmitty all about dem nodes and Maxon One exclusive capsules!!! 😛 Subsequently the same morning (but Germany time) is Forward Festival Berlin. Also the same day is Camp Mograph (but they don't stream). Next day is IBC. it'll be an interesting week for Maxon news.
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you can also go crazy with the volume builder/mesher/remesher thang. then go bonkers with sculpting on a copy of it...
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newer versions of RS don't require the old driver. 3.5.15 provided a workaround for those driver issues. https://support.maxon.net/hc/en-us/articles/8180644626588-Redshift-3-5-15-May-15-2023 Also the driver thing was unrelated to any crashes. It was for out of memory issues and slow downs when using other apps like AE. you can try updated drivers and always roll back.
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I've also looked on Linkedin and Indeed. Many jobs requiring Maya may also accept Blender. Other apps like Substance, Zbrush, Illustrator, Terragen, WCS and more are typically recommended but most of those jobs still require a main DCC. Unreal seems really popular now with AR/XR/VR and virtual production job postings. I started back in the mid 90s. If I were starting now as a kid in his teens, I'd probably pick Blender. I'd also recommend to any young person, or person just starting out to pick Blender as well. There is just a shit ton of training, addons and assets for free. Blender 4 doesn't have any earth shattering features and they haven't even whispered Blender 5 yet. I think within the next year or two, Blender dev will mature and slow down even more but by then the DCC space will open up even more for those users as they mature and start up studios of their own or become seniors in existing studios. I also know that as Blender progresses, so do other apps, so I think the pillars of the DCC community will still remain as well. I still love C4D, would love to learn Houdini and have many Maya and Lightwave miles under my belt but the landscape is changing.