
Jeff H1
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Everything posted by Jeff H1
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draw a spline (or use a primative circle if you want). Throw it in a sweep with a circle as the profile. use a cloner (object) with a sphere or whatever you want to signify as the directional blips, drag spline in as the object . then key the offset.
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I'm not holding their feet to the fire but it appears as though they are releasing an update each month now since R2023. - Sep 7: 2023.0.0 - Oct 12: 2023.0.1 - Nov 9: 2023.1.0 - Dec 7: 2023.1.2 I'm just sayin......
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An interesting thing about some of this AI is how it's being used by its creators. For instance, are people's likenesses and information being harvested by these companies to help refine their AI model? Are these companies then selling the data to other companies? Without being fed data, AI wouldn't work as well. A lot of people are unknowingly feeding the machine.
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at least let it help fix problem areas. working with the UV Editor is a complete shit show. I seriously don't understand what UV Unwrap and Weld is trying to do some times or maybe it just doesn't understand how I want to cut edges here and weld edges there without it deciding arbitrarily it will weld things for me. Just gave up on it again.
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Command line in Administrator mode: chkdsk /f /r /x It looks like Maxon only has down to R21 on their site. I'm not sure if a support ticket could help you, or maybe someone from Maxon here?
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I'd love to see AI used by Maxon and others for things like optimizing render settings. It can sometimes be tedious to go through render settings and find the optimal amount of samples for each light or surface in order to squeeze out the best quality and minimize render times. Having AI calculate the optimal settings for you based on the materials, lighting and environment would be nice. I mean going above and beyond the autosampling or the basic mode of low/medium/high/very high. I could also see it being used to auto-scale rendered images. For instance, you need a 4K animation. You hit a toggle in render settings which has AI determine and recommend the lowest possible resolution to render at so it can intelligently upscale the image after it renders it at the lower resolution. This is all done by the renderer so no need for a 3rd party solution like Topaz. Maybe other areas could benefit too like the tracker, sims, scene nodes and so on.
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yeah.. I haven't decided to dig into it but it's a pretty cool concept! ADDED: I wonder how it would work convert old python 2.x code into 3.x code for newer versions of C4D? It could potentially resurrect some old scripts?
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Interesting use of AI. Helping create simple scripts to solve small problems or for repetitive tasks. I wonder how long it will take until AI is embedded into compilers to help check code for errors, make the changes itself or and suggest and make changes for optimization.
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Maybe it's time to open the forum again and bring back the ads?
Jeff H1 replied to No One's topic in Discussions
i know.. I made a bad joke. 🙂 -
Maybe it's time to open the forum again and bring back the ads?
Jeff H1 replied to No One's topic in Discussions
I paid and it still acts like I haven't paid (red banner at the top). -
You could try dumbing down the Viewport Hardware preferences maybe to squeeze out just a little bit extra. Judging by what I've seen others post online it's very much a 1.0 version for this. I won't mention anything about Macs other than they typically lag in performance, more so these days as more stuff gets pushed to the GPU. It's very much a PC-first world right now especially with Nvidia. I'm glad I left a place who was using old trashcans. 🙂
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Drawing a blank here... How do I select multiple objects to place inside a box inside Attribute Editor? I know about the eye dropper tool but that is mind-numbingly slow and not efficient. I know using the mouse to select objects is different than in other apps like Maya. In C4D you left click and immediately drag to the box.
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Maxon should be ashamed. Otoys killer deal includes an impressively cheap subscription WITH 10 RENDER NODE licenses and a bundle of nice software. I know people were waiting to see who would do what. Maxon couldn’t be bothered.
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SREK beat me to it but I'll add my response regarding the plugins specifically.... best bet is to troubleshoot by dragging your plugins folder (in your preferences folder) to the desktop and restart C4D. See if it loads up just fine. Next, start adding back some plugins and restarting. Keep adding back plugins. I'm guessing however it's Redshift as you mentioned Redshift in your post. Leave that one out for last. It could be legacy Redshift is having issues with the new drivers. You may have to roll back.
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More importantly check to make sure your plugin is compatible with R23. I looked up and found some arrow plugins just now which probably aren't compatible without using Insydium's free Bridge plugin. I did find this ArrowMaker plugin which has been updated: https://microbion.co.uk/html/arrowmaker.htm
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you should place them in your preferences folder. Clicking that button will open your folder. Inside there is a "plugins" folder. It should go there. Lastly, you probably won't see a menu item for it at the top level. It will be inside Extensions:
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another crazy ass way to do it is to use Atom Array. This wouldn't require a wireframe node. Copy the mesh and throw it under an atom array. Use an emissive yellow material for the atom array and a blue material for the original mesh.
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honestly you could do the same thing with any renderer, using their wireframe shader (or node). This is what CERBERA is talking about with the clones. (I forgot to change them to render instance) Quick test with Redshift, although I could also do the same thing in Octane and Arnold. The beauty of using cloned spheres on vertex is you can tweaks the size of the spheres. As you can see the further you get from the camera the less you'll notice them. Boosting their size because they are actual geometry makes it easier to art direct the look.
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We can solo nodes but not disable them in the Node Editor for Redshift? It's pretty important for look dev to be able to toggle nodes on and off (disable). Octane has it in its editor. I remember it in Maya (Arnold). I tried the Node Editor itself with scene nodes and there wasn't anything either. In fact, right clicking on nodes I put down did nothing and eventually it locked the nodes into place where I couldn't move them and seemingly froze up the editor for a few seconds.
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I've seen some in done in Houdini, which gives you even more capabilities than blender. Here's one quick one I just found.
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it is true. I've been using RS a lot more lately with the node editor and the UX is still cumbersome compared to Octane's updated editor. I mean simple things like clicking on an input node dot, dragging it out and it gives you a list of possible inputs (with image texture at the top). Alt-dragging a node on a pipe and it inserts in the node into the flow. Even something simple as hovering over a pipe and it tells you what the connection is, or gives you options insert a node or break it. It's like butter....
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done in shader.. https://3dtools.info/tilepro/
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Also, Maxon is still holding on to OLD way of having a single material open at once in the node editor. It's extremely useful having the node editor be an open editor whereby multiple materials can be opened in the same editor at once if need be. Useful for linking textures across various materials, copy/pasting parameters between materials and working on lookdev for multiple materials for the same object all at once. just some examples.