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bezo

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Everything posted by bezo

  1. RizomUV has 40% OFF offer for few days, more info here: https://twitter.com/RizomUV
  2. Tim Clapham (helloluxx.com) has also nice huge BF discounts (what I saw up to 50% OFF) on large amount of products. More info here: https://helloluxx.com/
  3. Xfrog products offer up to 60% OFF, more details here https://www.xfrog.net/
  4. Salvatore Maesano (caleidos4D.it) has nice 30% OFF BF deal offer for his Architectural Pack of plugins for c4d https://www.caleidos4d.it/plugin_architectural_pack.htm
  5. Another nice BF deal for C4D user comes from Heyne Multimedia Prod. (c4dplugin.com) with 25% OFF https://c4dplugin.com/
  6. 3DQuakers, makers of Forester and Forester Expansion Packs offer 25% OFF https://www.3dquakers.com/
  7. Another nice offer is from Berlin. Laubwerk team offer discounts in range 25% - 55% OFF dependent on count of plant packs or update to SurfaceSpread 2. More info here: https://www.laubwerk.com/press-releases/kit17-updates-black-week/
  8. Lazaros (Nitroman) have also nice BF deal. 35 % OFF https://nitro4d.com/
  9. Set random mode to turbulence, enable synchronized and lower scale parameter (play with for best looking state) for global space.
  10. I think thumb is broken i source rig, so here you have exact motion as on source rig...
  11. In your scene file hand is not rigged (no skin, no weights). Can you post screenshot with weight for "RightHandThumb1" from your original scene file? My screen shows weighted hand and similar should looks also in your case (in my example are weights generated without my edit)
  12. Nitro Solo is commercial, Magic Solo is freebee. Gem of the past for me was Solobutton plugin (coffee plugin from forcedimension.jp)...
  13. As I understand (maybe I´m mistaken), if sometimes perpetual licence holder "brake" maintenance, all other deals become kind of "subscriptions" for him. So, perpetual licence of XP will "freeze" to last day of maintenance expiration date and could not be "updated" by buing maintenance in the future. Only way to have perpetual licence of XP "actual" is not "brake" maintenance line... (if understood correctly of course)
  14. Not needed to add selection capsule. For inset you have "selection string" option where you can type kind of selection you want. (as described in online documentation) If you want to apply function to all polygons, simply remove word "default" and type "all"
  15. bezo

    Nitrogen AI

    pinterest (visual search) in c4d?
  16. For a few versions of c4d is not needed to have plugins in installation or preference diretory. You could have plugins installed in some external, differently named directory and into preferences just add path to this folder...
  17. Just check also on my android phone and after login red message is gone (firefox browser). Not the same for you? Did you tried clear cookies in your phone browser?
  18. bezo

    Select Pattern?

    You select loop first then run plugin and adjust length of pattern (item SELECTED). Item GAP means length of pattern plus gap (if pattern is 2 and you want also gap 2, value entered for item GAP will be 4) and at last there´s a parameter OFFSET which means exactly what it means. With value 1 will be offseted pattern by 1 position etc...
  19. bezo

    Select Pattern?

    César Vonc plugin pack works fine fine selection pattern (especially select n-th). Screenshot is from latest R2023 version, tested right now... (selected loop, applied plugin) https://code.vonc.fr/selections
  20. Not sure if its "real" plugin. For me it looks like lego. You can play only with lego parts which you get. So in fact there´s a lot of presets for single object and user just select one of them. Or I´m mistaken? ...what not mean its not look beatyful and creator make a lot of work on it...
  21. I´m so sad to hear this, very heartbreaking news... Big Thanks to whole U-Render Team for such as amazing job on U-Render
  22. Here you have another one with scene file. Relative straightforward, but more clicks needed...
  23. Baking itself needs good UV´s. When satisfied with your current UV´s on "source" object, while baking enable also option "Keep UVs". This way baking process will keep original UV´s. Small hint: When you Shift+doubleclick on UV tag, will be opened new texture view just with UV polygons. If you don´t see UV polygons, they should be scaled to very tiny places (check it with option Texture/View/Frame Selected UV Elements and before this command select all polygons of object in viewport) If you will see "nothing", UV´s are scaled to "microspace" 🙂 . To prevent this use option "Keep UVs" as was mentioned before... Try it and inform us about your results.
  24. bezo

    Memories ;)

    Nice... my memories are still in closet on safe place. Since R6 has passed a lot of water... 🙂 (Don´t want to be bad, but these memories are things which just subscribers will never have (and don´t understand it))
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