This post is specifically about dynamics in Cinema 4D but I assume all software uses the same terminology, so I hope for Houdini and other software users' thoughts too. 👨🏫
I have been trying, rather feebly, to figure out just how much is possible with Cinema's new unified dynamics and it has me wondering about the use of "Density" and "Mass" in dynamics, what the values mean and when to use one over the other, and also, isn't "Weight" a product of an object's mass and gravity? If so, why not let users work in Weight, which everyone can easily understand and conceptualize, instead of mass and density which seem much less meaningful. I have a scale at home and it conveniently tells me my weight when I get on it instead of my mass and density. It just assumes I'm on Earth, instead of say, Mars. Why can't dynamic simulations do this too, given that all the required values are known?
In Cinema, when a user sets an object's dynamic mass value to 10, what is that? How can such a number be conceptualized? Why do ridged bodies have a "Use Custom Density" vs Use Custom Mass" setting. How can a user use that option effectively, and how should they conceptualize it?
Now matter how much I think about it I can't intuitively conceptualize how changing Mass and Density values should effect the simulation. If I knew and could choose objects' weight instead of mass or density, it would be as intuitive as rolling down hill. Surely someone must have thought of this before, so one may assume there is some logical reason, that isn't obvious, why we can't work in weight. But I can't figure out what that is.
What say you all?