You did not check into UV mapping at all it seems. UVs are a part of the geometry, Inside Cinema 4D they are usually stored within the UV tags, except for unconverted primitives. You can remove it, you can replace it, but it does not just materialize out of thin air. You either have to use a default projection as is, or modify it by hand to achieve whatever you need.
Every material you apply to a geometry somehow uses UVs, depending on your setting in the material tag it is either the UV information stored in the UV tag, or one of the default projections.
It seems you haven't read up on UVs or done any tutorials on it, and you are unwilling to provide the scene to demonstrate, i can't say i am much motivated to try to help you anymore.
Read up on UV mapping, do some tutorials, and if then you have detail questions maybe ask again.