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Hrvoje

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Hrvoje last won the day on June 28

Hrvoje had the most liked content!

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  • First Name
    Hrvoje
  • Location
    Croatia

HW | SW Information

  • OS
    Win/OSX
  • CPU
    Ryzen
  • GPU
    nVidia

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Hrvoje's Achievements

  1. Oh, I did not expect this to be available already 🙂 I am honored that I got the privilege to do the interview, thanks a lot to Rob @LLS That is a good test for AI 🙂
  2. Here is quite elaborate setup - grid move. Clones are traveling along edges and they avoid intersecting with each other. Something that is not readily available in MoGraph 256_Grid_Move.c4d
  3. @Michael McAfee Please attach the scene file and videos you have
  4. Yes, archviz is big market and getting the real time rendering tech on both Win and Mac is quite nice
  5. Happy to say I prefer forum discussion much better than anything else. At very least bashing is delegated to very end of the topic 😄
  6. Here is a curl spline setup, quite interesting! Curl_spline.c4d
  7. You can generate various geometry types (including an instance if needed) using hair itself using generate tab. Check the attached simple example head_hair.c4d
  8. Highly doubt that will happen Same here, not my industry and I must have been living under the rock since I did not hear about them before : )
  9. @Jakobwagner There is a known issue where that node is not working correctly with modifiers. The reason is that it is meant to be used in object generation, not modification. If you use a spline capsule (which is a generator), then it works properly, see attached scene test add point to spline_0001.c4d
  10. I took just a part of the mesh due to scene being so heavy and used volume as emission type. This helped a lot in resolving the "streaks'. I would still go with proxies for this
  11. @Julien Scene is very heavy, can you possibly reduce it and reupload? I can barely navigate and see the issue, however, it looks like you are not happy with emission type? Either that or use a proxy object for emission
  12. Volume vectors Tornado fun: ) Tornado_vectors.c4d
  13. @bez The setup used in video can be changed to fake volumes, it could also possibly work with some volume distribution magic. Use a spline derived from object (use edge to line node) and see if that leads you results which work for you. Other than that, it is an interesting challenge 🙂
  14. @bez The setup you have is causing cyclical dependency which is undesired and will lead to issues in animation/rendering. There is a differential spline growth tutorial here It looks like the capsule you purchased is based on that tutorial? Anyway, when you say "volume" you basically want growth contained within closed mesh, correct?
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