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Hrvoje

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Everything posted by Hrvoje

  1. It isn't, but shows that you can pretty much build deformers with nodes : )
  2. Here is a nice setup - Noise deformer : ) It derforms any mesh with all C4D noises or image 235_Noise_Deformert.c4d
  3. You can copy the volume and adjust it as you see fit or dive into graph for each droplet and change size or geometry alltogether
  4. Seen this? https://www.core4d.com/ipb/forums/topic/117017-scene-nodes-capsules-file-pit/?do=findComment&comment=761183
  5. I understand and pay it too each 3 months, it is way less than what people spend daily on gum, coffee, cigarettes or whatnot : ) Seems to be very little in terms of expense for free stuff, help that can be received and vast knowledge base, at least it seems like that to me.
  6. Hi Marijke Not sure why are you tasked to use Pyro, I would say it is not right tool for the job, Are you looking to recreate the wind tunnel effect mostly or the whole thing? Either way, MoGraph or Nodes would be way better for that
  7. Why not simply post a new topic in nodes subforum with questions? 🙂 That way all is preserved and accessible later
  8. Koch Fractals (From Maxon dev) Koch_Fractals.c4d
  9. I believe you answered your question and found very good method 🙂
  10. Use transform geometry node. As mentioned, geometry by itself is not transformed at all, think of it as simply always sitting at 0,0,0 with no rotation or scaling applied. Transformations are applied by matrix which is position, scale and rotation alltogether. clone_transform_geo.c4d
  11. Here is an asset for a change - Neighbor. This asset will take any geometry and give you and array of all neighboring points for each point in mesh defined by count and distance. It will also output indexes Neighbors.zip
  12. Spline onto which you are cloning has no intermediate points - try uniform. Possibly delete the last point and enable close spline, this gives nice results
  13. @Havealot We don't have vanilla parabola, I aiming for simplest graph. Using deformer as oppose to generator since object group is experimental and deformer is easier to set up, plus one can further expand the setup for squash and strech : )
  14. Simple bouncing ball 123_Bouncing_Ball.c4d
  15. You are looking to do this on line only? Assuming that you want same height value for segment pair?
  16. Here is a first try. It splits input splines and has the close option. Obviously not as robust as it can be but maybe you can expand, or at least it will interest you to try nodes again 🙂 ? Spline_to_lines.c4d
  17. Does it have to be Python generator? This would be doable with nodes, also as a generator
  18. @Jops How about you post a scene file, reduced version or a mockup. Often people just need a small nudge (same for me) 🙂
  19. Here is a nodes setup which does it. Not sure how much you need outside towards MoGraph but it can be expanded. Scene will work in v2024. Note that there are some comments in capsule to describe what is going on laser_stuff.mp4 laser_stuff.c4d
  20. It would be easier to help if you could state exactly what is needed and provide a start : ) So, you are using 5 nulls and need to generate a spline between them with some conditions? Looks like it would be easier to set this with nodes. Please list in detail what you need
  21. I presume this is then what you are after cloner_light_0001.c4d
  22. Hi folks Maxon is looking for multiple QA in various locations https://www.maxon.net/en/careers/senior-qa-specialist https://www.maxon.net/en/careers/quality-assurance-specialist-2
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