
Hrvoje
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Everything posted by Hrvoje
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Use Random and Target effector on clones for slight rotation variation
Hrvoje replied to EAlexander's topic in Cinema 4D
@Leigh Richert Members without subscription are limited and have no access to attachments system or plugins. They can read and write posts though. Community runs strictly on support from members in form of subscriptions and donations -
That seems to be due to your subscription missing
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@filip Please share the scene so other members can benefit as well
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Yes, unfortunate, but community can't run without some funding and I am happy that I can contribute monthly, it is peanuts really. Most of people are not really into habit of being thankful in any way for assistance, scene, advice, guidance or information that helped them quite a bit. Good thing is that now it is getting less and less restricted with new management, there seems to be just a few restrictions that are present now Rob @Corebot?
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@3DKiwi Nice to see you hanging around here, was wondering if you are still somehow in 3D world : ) Still biking?
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Use Random and Target effector on clones for slight rotation variation
Hrvoje replied to EAlexander's topic in Cinema 4D
This shouldn't be problematic, here is a simple example, if I am missing something please attach a simplified scene file so we can see what the issue is rand_target.c4d -
Hi and to the forums Can you please post the scene file as attachment here? Users are vary of downloading from elsewhere - thanks Regarding your question, you maybe rather want to use MoSpline with some turbulence and gravity instead of dynamics if you want the appearance of dangling
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Lava Lamp with particles, not as good as fluids would do but it good 🙂
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Here is a spirit level with bubble that reacts to slope 255_Spirit_Level.c4d
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@hyyde Baking seems buggy a bit, however, It seems that if you bake all into keyframes and then clean up the scale keyframes (remove keys and set scale to 1) it is all good?
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I am trying to enable/disable a sphere using Xpresso; no success
Hrvoje replied to Scott Williams's topic in Cinema 4D
@Scott Williams There is a full set of boolean logic, conditionals and flow control which Xpresso doesn't have which include LCV, memory node and ranges. It is by far more powerful and versatile. -
I am trying to enable/disable a sphere using Xpresso; no success
Hrvoje replied to Scott Williams's topic in Cinema 4D
@Scott Williams Nodes are quite new environment with which you can create, well, pretty much anything. It offers node based programming paradigm as Xpresso does but is buy far more capable. Not only is capable of logic, it has tools for flow control, structures etc. Check the basics here on yt channel https://www.youtube.com/@CORE4D Also, there is node file pit present here where you can get a good idea of what they are capable of https://www.core4d.com/ipb/forums/topic/117017-scene-nodes-capsules-file-pit/#comments -
Both 🙂
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I am trying to enable/disable a sphere using Xpresso; no success
Hrvoje replied to Scott Williams's topic in Cinema 4D
On port, once exposed in Xpresso is requiring a trigger and is only processing the data while trigger is true @Scott Williams Just out of curiosity, why aren't you using nodes? It is far more advanced and offers vastly better functionality and versatility than Xpresso. -
I am trying to enable/disable a sphere using Xpresso; no success
Hrvoje replied to Scott Williams's topic in Cinema 4D
Please attach a scene file, will be easier to help -
Parts of Xpresso not updating when rendering on farm.
Hrvoje replied to Justin Younger's topic in Cinema 4D
So it fails locally for you? Can you post the scene? -
@Eudes Fileti No problem. I see that your profile states v2023, it could be that you already have grid capsule asset. Press shift+C in viewport to open commander and search for grid. It is a node based asset which is fully parametric grid object. If it is not there then your version is too old. Alternatively, use a cube and set the subdivisions to desired values, convert the cube, select all edges and convert them to spline by right clicking and doing "edge to spline". Issue is that you wont have internal splines of the cube (just outlines) but you can do some manual work by copying another cube, converting again and connecting the splines. To connect splines select them both and put them under spline mask object (there are boolean operations to choose in the spline mask itself). Hope this helps 🙂
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@Eudes Fileti Professor, try this, it should work in your version : ) gravity_cage.c4d
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Here is a simple PSD morph example. The joint is driving the biceps/triceps bulge, deliberately exaggerated for display purposes PSD_Morph.c4d
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There is no real benefit in using op nodes in capsule context
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Ha, cool. You can attach videos directly into posts. Also, if you can, share the file so we can see where the bottlenecks are of there is an alternative approach, it helps future development 🙂
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Yes, you can switch between ops like this Type in switch node has to be neutron::ObjectPackage Please keep in mind that you are using experimental scene node graph and nodes. Capsules (nodes mesh, nodes splice, nodes modifier) are mainstay of nodes in C4D and have polished features and workflows.
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Not sure if you will be able to open the scene, but in that case: - Place a vibrate tag on your "BackBone_Auto_null" - Enable rotation, regular pulse and set the frequency as you see fit - Open timeline - Drag the BackBone_Auto_null into timeline area (most left) if it is not visible - In timeline menu go functions / bake objects and set the parameters accordingly ( disable create copy) - Hit OK > This will bake all to keys - Remove vibrate tag > Now you have keys for each frame and can create a loop from it Fish_test_manual_0002.c4d