I understand and pay it too each 3 months, it is way less than what people spend daily on gum, coffee, cigarettes or whatnot : )
Seems to be very little in terms of expense for free stuff, help that can be received and vast knowledge base, at least it seems like that to me.
Hi Marijke
Not sure why are you tasked to use Pyro, I would say it is not right tool for the job, Are you looking to recreate the wind tunnel effect mostly or the whole thing?
Either way, MoGraph or Nodes would be way better for that
Use transform geometry node. As mentioned, geometry by itself is not transformed at all, think of it as simply always sitting at 0,0,0 with no rotation or scaling applied. Transformations are applied by matrix which is position, scale and rotation alltogether.
clone_transform_geo.c4d
Here is an asset for a change - Neighbor. This asset will take any geometry and give you and array of all neighboring points for each point in mesh defined by count and distance. It will also output indexes
Neighbors.zip
Spline onto which you are cloning has no intermediate points - try uniform. Possibly delete the last point and enable close spline, this gives nice results
@Havealot
We don't have vanilla parabola, I aiming for simplest graph. Using deformer as oppose to generator since object group is experimental and deformer is easier to set up, plus one can further expand the setup for squash and strech : )
Here is a first try. It splits input splines and has the close option. Obviously not as robust as it can be but maybe you can expand, or at least it will interest you to try nodes again 🙂 ?
Spline_to_lines.c4d
Here is a nodes setup which does it. Not sure how much you need outside towards MoGraph but it can be expanded. Scene will work in v2024.
Note that there are some comments in capsule to describe what is going on
laser_stuff.mp4
laser_stuff.c4d