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Hrvoje

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Everything posted by Hrvoje

  1. Here is a gate setup 76_Gate.c4d
  2. Rubber band 57_Rubber_band(CA).c4d
  3. Pogo stick 43_Pogo_Stick(CA+XP).c4d
  4. Here is a setup which finds neighboring points Locator (null) is used to define where neighbors will be found Some simple control is AM Graph is relatively simple apart from closest points which is an default asset 98_Neighbors.c4d
  5. Works here correctly with newer version. Most likely a bug which was resolved. I attached the version with all meshes skinned, hope it helps 287846488_BeNotAfraid_0001.c4d
  6. If you are thinking about handles like on primitives or deformers, not, that is not possible at the moment,
  7. Here is a simple A -> B relationship in sphere radius (pm request) A_B.c4d
  8. Some more MoGraph fun : ) 34_Writing _text(MG).c4d
  9. Uv to Mesh is an asset, you can edit it if needed. Only way to use it as morph target is convert the mesh and use it as external target/ Maybe you can post a scene file?
  10. Some circular cutting 🙂 29_Laser_cut(XP+Cmotion+Dyn).c4d
  11. @Zerosixtwosix No programming base is needed, simply play with it and dissect the setups, it takes time and will involve understanding some programming concepts. Go node by node examine what it does. In above example I get a single distribution of matrices. Then the decompose node gets access to all arrays in whole distribution. For one set I move whole array upward a bit. Then with range node I iterate through all matrices in both arrays (get element nodes) and p[ipe them into build node which makes new array. All that is sent to spline assembler. Hope this helps : )
  12. @Zerosixtwosix Hm, maybe an asset where you could wire in 2 arrays and choose how they join would be helpful? Say you have these two arrays A,A,A and B,B,B There are multiple ways to join them A,B,A,B,A,B or A,A,A,B,B,B or B,B,B,A,A,A or any other method You get the idea : )
  13. @Zerosixtwosix You need to get elements from both array an build a new one, that would be the simplest approach. There are other ways such as inserting or concatenating but that can create nested loops which increases complexity. Scene attached. connect.c4d
  14. Updated as mesh primitive and includes formula nodes. Tad optimised too. If you have any suggestions for a capsule don't be shy : )
  15. Here is a fun one - Hilbert curve! Appears as a regular spline primitive in OM A single control for depth is available Graph is a bit more involved 86_Hilbert_Curve.c4d
  16. Some cracking : ) 26_Floor_crack(MG).c4d
  17. Try it 🙂 There is probably generic solution but this should work
  18. Fireworks proto 😛 23_Fireworks(MG+XP).c4d
  19. A rolling triangle. Not perfect but quite close : ) Simple graph 185_Roll_Triangle.c4d
  20. Radar thing 17_Radar_sweep(MG+XP).c4d
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