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Hmm i would rather avoid that . ive got about 50 models already in fbx/obj formats. they all might be like this .So im trying to get a solution directly in C4D. But ive had some luck now with the way i tried before. Bevelling one centre edge, triangulating, optimizing then un-triangulating seems to do the trick. but the more polys the slower it gets. And some leaves are being untriangulated in a weird way. Hoping for a better and cleaner solution though 😄
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i think there is a clean up happening in the process. like if only one point has two shared edges. try to triangulate your mesh then import again.
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hyyde started following Non-planar quad polygons of leaves don't look the same as in 3ds max.
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Hi all. Ive bought some trees models and they are awesome, but in C4D the leaves are not looking as they supposed to. I know what's happening but not sure if there is a way of fixing it without creating additional polygons. ill try to explain the issue: So this as leaf mesh in 3ds max. it has nice 4 quads. as you can see they are 'bending'/warping heavily but this is how it supposed to look. When i bring it to C4D the benddig/warping doesn't happen, the top corner verts are connected, it still is a non-planar quad polygon but it connects the side verts rather then the top and middle one. There is no physical edge being created there - still just a quad. Cant show it better,. hopefully this is clear enough. Now ive managed to get it to look correct and i can do whole tree at once, by selecting all the edges, Shrink selection which leaves only the middle edge selected and beveling it one time at 0 value. that creates one additional polygon. but i end up with 2 edges in the same spot , this might cause problems later. Is there a way of forcing it to behave the same way as in max ? Thanks. And that how it render from a different angle vs how it suppsoed to render: vs
- Last week
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Frogger started following 2D image on a hdri background, how?
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Hey people, I am fairly new to C4D and finished some basic tutorials. But I want to do sth very specific in C4D, maybe you can tell me how or IF its possible. So I would like to use HDRI's as background to place 2d pictures of objects as a reference, so I can export the background in the right perspective to use it in Photoshop for more compositing. Is that even possible and if how would you do it? Thanks a lot
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Frogger joined the community
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dasfrodo started following Houdini spreads eye-gasms again with Release 21
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Can you give me some of these, but formatted for someone that hasn't done MUCH in Houdini? I've dabbled in it for a bunch of weeks a couple of years ago and I ultimately concluded that the tool is just not for the kind of artwork I want to do and also not for what I do as a job. I just hate waiting for simulations, even particle sims. But I felt like most of the issues weren't really a design issue but more of a "that's just how Houdini works" thing. Not in a negative sense. The only thing I found baffling was their naming conventions for some of the nodes and the way viewport settings / controls / modes are handled, which is stupid confusing as a beginner. Oh and the UI looks antiquated, that could use a light refresh. Gradients in 2025 is kinda... eh. EDIT: I just noticed that my avatar is something I made in Houdini and one of my favorite artworks I've ever done. Oh the irony.
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Frazz joined the community
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DMC joined the community
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As a Houdini subscriber not working with a team of 50 artists, this video really means or tells me nothing, which is fair I guess because the program is made for teams and not low paying customers like me. All the same, there are so many basic fundament workflow issues that need to be addressed, it's concerning.
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ultim joined the community
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super impressive and cool set of updates... congrats sidefx team and houdini users 👏
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@dasfrodo Dominik Ruckli has released in Gumroad for free a ScenerNodes tool that does exactly that a few weeks ago
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I'd be happy if they dumped just one of those Olympic quality upgrades for 6 months later and did a UI refresh of the entire app.
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C4D's Jiggle Deformer can't match the CA Stretch Deformer I found a good old video demonstrating it
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HappyPolygon started following Houdini spreads eye-gasms again with Release 21
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HerrMay joined the community
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MarcH joined the community
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User error / poor UI. When you select front, top, left, perspective etc from the Cameras menu in the viewport, these are actually camera presets which will always use the same values every time they're selected. Effectively resetting your camera back to 36mm every time. IF you want to maintain all your existing settings, don't use these presets, instead select your camera and use the first dropdown menu to select the camera type you want; this will then remember all the other settings you had dialled in. Or even better, dont switch the camera type at all, make use of the 4 views to set up views, then use F1 - F4 to switch between these preset views.
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Sounds like a bug - please report it. In the meantime, create a camera with the FOV / focal length you want.
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@mahmoud morsy In the video vex code is shown. This can be translated into nodes as well. I would still suggest you explore jiggle defomer and possibly displacer prior to that
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vrexplorer started following Maintaining perspective camera FOV
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Hi everyone, is there a way to maintain or lock the perspective camera focal length after switching to other orthogonal views like top, front, etc? I mostly work with high lens numbers but whenever I switch back from orthogonal views to perspective view it resets back to its default 35mm FOV..
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EddyG joined the community
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This guy makes a very compelling argument against the "just a tool" theory.
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Midlet joined the community
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Thanks for step by step instuctions.
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Smear effect with Scene nodes or XPresso
mahmoud morsy replied to mahmoud morsy's topic in Cinema 4D
@Hrvoje Hey It's similar to this effect in Houdini -
AI is just a tool, look at it as such. Fears of it replacing people is a bit misplaced, it will rather open up completely new technologies and markets driving up the need for people.
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jav joined the community
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Ricky Li joined the community
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If you're still making money using C4D then its viable. If you are just focusing on Mixamo and modeling, I hate to say it but Blender may be a better tool. Besides it having a better modeling toolset especially paired with specific addons, you can get cheap (or free) mocap data for Blender in addition to what Mixamo offers. No one knows when AI will really start to take away jobs, as its still being dabbled in (like NFTs). It's getting good at replacing b-roll video stock footage. For other things it just isn't there yet and it may never be as good as a human artist. I've seen people recommending getting into Houdini as SideFX have embraced Machine Learning quicker than the competitors. Houdini 21 should be interesting.
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Here is Brick wall generator. More than enough to get one going and expand 🙂 Some controls are available This setup will be built in next yt video by Rob Brick_Core.c4d
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kkamin started following Bird Animator?
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I'm looking for an artist to rig and animate some realistic-looking flapping loops. Thanks! DM me with relevant work samples and your rate. : )
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Thanks for the reply, that's right however I was looking for an easier more automatic solution.