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@MJV - I attempted to make this work by creating two versions w/ different offset amounts and using the Morph deformer to blend via field strength. Unfortunately because the gaps are created by booleans, even very slight differences in offset strength result in different point counts/orders; which means a morph won't work. I also attempted to generate a varying voronoi pattern based on the Voronoi Noise and piping the rendered result through a Vectorizer - which didn't give me much. All this to say... I wish you the best of luck, this is a stumper.
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