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  2. Hmm i would rather avoid that . ive got about 50 models already in fbx/obj formats. they all might be like this .So im trying to get a solution directly in C4D. But ive had some luck now with the way i tried before. Bevelling one centre edge, triangulating, optimizing then un-triangulating seems to do the trick. but the more polys the slower it gets. And some leaves are being untriangulated in a weird way. Hoping for a better and cleaner solution though 😄
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  11. kkamin

    Bird Animator?

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