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Hmm i would rather avoid that . ive got about 50 models already in fbx/obj formats. they all might be like this .So im trying to get a solution directly in C4D. But ive had some luck now with the way i tried before. Bevelling one centre edge, triangulating, optimizing then un-triangulating seems to do the trick. but the more polys the slower it gets. And some leaves are being untriangulated in a weird way. Hoping for a better and cleaner solution though 😄
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hyyde started following Non-planar quad polygons of leaves don't look the same as in 3ds max.
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Frogger started following 2D image on a hdri background, how?
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dasfrodo started following Houdini spreads eye-gasms again with Release 21
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HappyPolygon started following Houdini spreads eye-gasms again with Release 21
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vrexplorer started following Maintaining perspective camera FOV
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Smear effect with Scene nodes or XPresso
mahmoud morsy replied to mahmoud morsy's topic in Cinema 4D
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