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kkamin started following Weird Issue Happening
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HappyPolygon started following Update on various DCCs and CG Technologies - (August 2025)
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Isca started following Rigid Body Cloner with intersections 'Collapse' effect
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zeden started following Houdini spreads eye-gasms again with Release 21
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VECTOR started following Cinema 4D & AI
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hyyde started following Non-planar quad polygons of leaves don't look the same as in 3ds max.
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Hi all. Ive bought some trees models and they are awesome, but in C4D the leaves are not looking as they supposed to. I know what's happening but not sure if there is a way of fixing it without creating additional polygons. ill try to explain the issue: So this as leaf mesh in 3ds max. it has nice 4 quads. as you can see they are 'bending'/warping heavily but this is how it supposed to look. When i bring it to C4D the benddig/warping doesn't happen, the top corner verts are connected, it still is a non-planar quad polygon but it connects the side verts rather then the top and middle one. There is no physical edge being created there - still just a quad. Cant show it better,. hopefully this is clear enough. Now ive managed to get it to look correct and i can do whole tree at once, by selecting all the edges, Shrink selection which leaves only the middle edge selected and beveling it one time at 0 value. that creates one additional polygon. but i end up with 2 edges in the same spot , this might cause problems later. Is there a way of forcing it to behave the same way as in max ? Thanks. And that how it render from a different angle vs how it suppsoed to render: vs
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Frogger started following 2D image on a hdri background, how?
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dasfrodo started following Houdini spreads eye-gasms again with Release 21
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ultim joined the community
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HappyPolygon started following Houdini spreads eye-gasms again with Release 21
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