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  2. I'm trying to make a bunch of intersecting clones (rigid bodies) collapse from their cloned form (a sphere) onto a floor. As they are intersecting in their initial state when they become dynamic they explode outwards. Can anyone suggest a method of making them simply fall to the floor when the rigid body tag is enabled? I've spent a lot of time playing with damping and follow position / rotation values, along side increased gravity forces but am struggling to get the 'collapse' effect required. https://www.dropbox.com/scl/fi/5z3c0xm0tggb6dhbyeq79/COLLAPSE_TEST.c4d?rlkey=kwgqd8qoxz112xmevdeaq0ge5&dl=0
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