Distribution asset plugin for MoGraph- FREE!
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Multishader to distribute & sorting clone textures seems useless ?!
For clones in grid mode needs to be adjusted U transform coordinates of effector. See help for multishader. In your simple example I would use simple cloner in linear mode and offset (up and to the left) last ten clones with plain effector/linear field clone sorting_0001.c4d1 -
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Multishader to distribute & sorting clone textures seems useless ?!
Hi there, i must distribute a couple hundreds photos/textures on planes in a cloner, but none of them must appear twice. It just drove me mad to see it was impossible to do. I guess I shouldn't use the random effector but what solution is there to simply distribute a multishader with x layers to a corresponding number of clones ?? I made a simple file here : https://fromsmash.com/c4d-Clone-sorting As you can see, no matter what combinations of options you tick in the random effector (random mode, synchronized, indexed...) none of them provide a distribution of all the number only once. Actually I don't even need to randomize, i just need the multishader to be applied to all the cloners, because it would take too much time to do all this manually, also because i need many different cloners with different materials with multishaders. Any help would be greatly appreciated ! -
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IK chain for hyperextended/overextended mechanical joint?
Hi there! I believe this can be setup without IK, rather with some nulls and proper hierarchy. Would be easier if you can share the scene file? -
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IK chain for hyperextended/overextended mechanical joint?
Hello! Longtime user but first time poster. I'm having trouble coming up with a solution to this type of mechanical arm. As you can see the hinge is not aligned with the two ends, making it technically hyperextended. I need the two ends to remain perfectly fixed at their goals without drifting off because their driven by other moving objects that they're connected to. As pictured, a normal IK chain with the joints at the physical pivots wont work because it'll bend backwards. I've tried a few different workarounds similar to the one pictures but with no real success. My rigging skills are intermediate. Has anyone else had to solve this type of geometric puzzle? I've searched everywhere if others have had this issue but this is a very unconventional type of hinge. Thanks! -
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Need r19 for Old Files
They should develop a small exe just for updating the files...
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