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Showing content with the highest reputation on 12/31/2017 in all areas

  1. And let's not forget to say a massive thank you to @Igor and @HSrdelic for taking this place on and doing great things with it , and to @3DKiwi as well for starting it in the first place, and to MAXON, without whom none of us would be here :) Have a great new year everyone, and may your polygons be extra shiny (and 4 sides) in 2018 :) CBR
    3 points
  2. Ah yes Happy new year to everyone, Especially @Cerbera and @Rectro for all their knowledge, and cerbera for all his jedi problem solving skills :D
    2 points
  3. Hey @3DKiwi, I was going to ask you of your prediction on R20. There you are. Looking forward to your epic review and the much heralded comeback to C4D land!! Happy New Year.
    1 point
  4. What bugs me a bit about the Affinity products is that basic functionality is missing, and users have been requesting these things to be fixed for years now. For example, TGA and WebP export are missing, no arrows for vector lines, the custom bevel layer effect looks terrible (obvious banding), no vector fill patterns, layer thumbnails cannot be scaled, no option to use ctrl/alt-clicking layers to create selections, curves lack controls, nested filter layer masks cannot be selected in the layer stack, ... It's quite a list. I do understand these are young applications, but they keep adding larger new features without improving the core functionality. Well, no app is perfect.
    1 point
  5. Getting better all the time... Just a quick word about coplanar / concave polygons. When you make a tri into a quad, try not to leave coplanar edges or worse, concave points along the same edge. The best polygons are always convex. The slide tool is your best friend for this purpose... CBR
    1 point
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