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Showing content with the highest reputation on 02/08/2019 in all areas

  1. Yes, you can either use the node editor or build matials the tradional way now (similar to Octane), but the traditional way is very well intigrated into Cinema. Corona uses native procedural noise, Fresnel and other shaders.
    1 point
  2. haha... amusing and at the same time very lovely answer... just to give you an idea: you could have rendered that image with redshift or octane for instance about 20x faster on a single nvidia gtx1080ti. that's no exaggeration, it's really that much faster. plus, you have an ipr where you can immediately see any changes you make to materials or camera position or lighting and so on... which means not only rendering is 10 to 50x faster (depends on the specifics of your project), the look dev process speeds up by roughly the same... so any time and money you invest, you'll get back after the first couple of projects. i really couldn't imagine a life without redshift anymore, it's just so much more fun to see changes immediately, also it saves a lot of money in rendering. edit: that image would have probably rendered in around 4 to 5 minutes in redshift. you also would have gotten nicer looking sss and it renders c4d hair natively.
    1 point
  3. Hi guys, Just wanted to share a cool video by Zacharias Reinhardt a talented CG artist who made a video featuring some of his work from the previous 14 years, some entertaining back story and more. He also used allot of Cinema 4d in his earlier years which is interesting to see. Might be a fun watch.
    1 point
  4. Today my agenda was clear so I decided to create a character. Sculpted in Zbrush, Retop in 3D Coat (Head) and do the rest of the modeling in Cinema4D. Just a quick cylinder UV to have something on the vest. Doing proper UV's and textures is for the next spare day ;-) rockZero_turntable.mp4
    1 point
  5. If they implemented stuff like this before pushing Prorender, Uvw tools, Bodypaint, Particels , Cloth, Liquids, Fluids and Rigging tools they for sure would get a massive stick on the forums ;)
    1 point
  6. I'd like to see Cinema picking up the slack left by natural world simulator applications like Vue and Terragen. Primarily this could involve: 1. A much improved landscape object that features higher resolution, camera-based geometry resolution fall-off, and natural effects like erosion, weathering, and the ability to draw landscapes as well to use any / layered noise types, including some new ones specifically for the task. 2. A Tree Creator 3. A much need revamp of the physical sky and atmospheric settings. 4. An ocean surface generator that has similar camera-based geo res falloff, and can deal with truly massive bodies of water and interaction with things in it. CBR
    1 point
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