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Showing content with the highest reputation on 05/15/2019 in all areas

  1. few more 105_Plain_scale_emission(MG+XP).c4d 106_Emit_and_trace(XP+TP+MG).c4d 107_Rubik_Cube (XP+CA+MG).c4d
    1 point
  2. well, that was a lot of comments. I'm glad that I have enough beer Fixed some issues while commenting. Random option was not working in picture viewer. Also fixed some other little bugs. Have fun. If any of the coders have any advice regarding the code - I'd be glad to learn some tips and tricks. Spacer.zip
    1 point
  3. New batch of setups :P 94_Raffale(MG+CA).c4d 93_EKG_rig(MG+XP).c4d 95_Concertina_rig(MG+XP).c4d
    1 point
  4. Hola Sure - Dorito is a rig where you can control the deformed surface with controller, and transform the controller with same surface. In the example file you can see that mesh is deformed by morph but joints stay attached. Now, if you double click to select the joint and transform it the surface is deformed. Second file is showcase of how to overcome dynamics limitation. Currently transformations made by dynamics are not recognized by effectors, so, for example if you want your clones to change color once they fall into certain area it simply won't work because as far as the cloner is concerned they haven't moved. In that scene I use inheritance effector to pass transformations and thus recognizing transforms Hope this helps :)
    1 point
  5. Few more :) 26_Floor_crack(MG).c4d 28_Globe_ship_route(XP+MG).c4d 29_Laser_cut(XP+Cmotion+Dyn).c4d 30_Heart(MG).c4d 32_Lum_fade_and_serial(MG).c4d 34_Writing _text(MG).c4d 35_Text_Delay(MG).c4d 36_Muon_deflector(MG+Dyn)_R20_fields.c4d 37_Cloned_stickers(MG).c4d
    1 point
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