Hi Dave,
I understand your point completely, and in fact, it was my point of view not so long ago:
"Why should I integrate another external tool with all the hassle of importing/exporting and keeping track of separate simulation files? Even more though, when I already shelled out a considerable amount of cash for an integrated solution (I own X-Particles, too)."
Well, for me it's all about the quality of work you do in step 3. Here's an example:
In Embergen, I very quickly get a desired result and then spend most of the time really finetuning my simulation. Not much technical knowledge is needed to keep everything fluid and fun. Typically, at the end of a session I think: "Yeah, whoa, that's perfect"
(btw, I don't care about the shading in Embergen at all, since I have to redo that in Redshift anyway.)
In X-Particles, it always begins kind of fluid, but very soon the simulation becomes so slow, that I can only dial in a dozen of artistic changes. Before it becomes just too frustrating to wait.. dial in... wait... Typically, at the end of a session I think: "Yeah, whatever, that needs to do it now".
(Btw, Insydium has fantastic video-tutorials, but Bob always dials in the right values *BEFORE* seeing the effect, because he's just an expert. If you don't reach that kind of expertise, it's too easy to really fall into performance-pits left and right.)
For me, it has been quite an expensice way to come to the conclusion:
Simulation-Plugins just don't cut it in C4D. I moved on to expand my pipeline with external tools like Marvelous Designer and Embergen.
It's true, you need to spend a little more time for setup and preparation (and of course, there's additional organizational overhead with files and versions). But for me, it's really worth the (managable) extra hassle since the quality is just better. And I have more fun π
btw, Embergen has a free trial period. Please, just try it out, and you will see π
(And, just in case: I'm just an excited user, this is not an ad in any way π
)