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Jops

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Everything posted by Jops

  1. Maybe you have backed normals, that do not match the polygons. for a test delete all nodes of the object.
  2. At last I managed to make the setup. Thanks srek it is working. Maybe you can tell me, why similar nodes in Xpresso and sceene nodes have so different names? that might add to the confusion. for example Arithmetic vs Math or compose Vector vs. real to vector? thanks again and have a nice day Jops
  3. Hi @srek, ganz herzlichen Dank dafür. Wenn man weiß wies geht ist immer alles leicht 🙂 . Ich persöhnlich finde, dass auch so eine einfache schaltung als preset in den assetbrowser gehört. es währe klasse, wenn es für die community eine unkomplizierte möglichkeit dazu gäbe. auf diese Weise würden sicher viele höherlevelige nodes entstehen die das system am ende vielleicht auch für menschen wie mich benutzbar machen würden. nochmal danke und alles Gute Jops thank you very much for that. If you know how to do it, everything is always easy. Personally, I think that even such a simple circuit belongs as a preset in the asset browser. It would be great if there was an easy way for the community to do this. In this way, many higher-level nodes would certainly be created that would eventually make the system usable for people like me. thanks again and all the best
  4. just to give a update. I am just not smart enough for these nodes. I couldn't get it work and I din't find information on that subject on the web. I solved it with a python node in xpresso, that changes the values in the last material node of a object. I am quite disappointed. with myself, but also with the nodes, that are so f.... complex. Even though more possibilities are always welcomed I have the impression, that scene nodes is just absolutely not c4d like. it is even for a node setup couterintuitive or whatever. At least I know nobody that really can use it. thanks anyway as always, Jops
  5. I am not so shure about quads, but N-gons are definetly something different. You can see this with objects (a sphere or so) with hypernurbs. if you convert polys to ngons and then "remove n-goon" to quads the form of the patch changes. that would not be necessary if it was already polygons internally.
  6. It is just a matter of time, till C4D without GPU redshift will be gone from the maxon website. it is just more "elegant" way to increase prices.
  7. I got myself a second hand R25. It is ok and it will work for a long time now with brand new perpetual xparticles and cycles. I think my perpetual but dated octane still runs on it, too (but I have to check). I hardly see any difference to the 2023 of one of my customers,
  8. exporting and importing layouts between versions has produced a lot of problems in previous versions. Not just visual problems but also stability problems. That information is quite some years old so I dont know if it affects modern versions, but fyi it may cause problems. Maxons feedback was make the layouts new in every version. back then this was just one per year so now it is way more anojing with the fantastic new paradigm to give away 3 half backed versions per year to justify the sub only business model. Well that of course illustrates my private preference 🙂.
  9. Hay Guys, thanks for the response. I didn't have the time to look in and check it out yet, but anyway massive thanks 🙂 @Hrvojethat sounds exactly like what I would want. I was close, but I didn't know the get and set node have a mode. I will check it out as soon as possible. all the best, Jops
  10. Hi there, I would consider myself to be technical interested and for example find my way around xpresso quite well. Blender geometry nodes are at least for the simple tasks more or less self explaining, but scene nodes.... no chance for me to get anything done without a deep dive. Unfortunately I have not time for that 😞 I would like to scale the UVWs of an object (parametric or polygonal) with a scene nodes Modifier. Unfortunately I can not find anything about UV related scene nodes in the web. Maybe someone here can help me? thanks a lot in advance Jops
  11. well, t stands for time so now it loops every 1 second. depending on your project settings for fps this could be every 30, every 25 or so frames. if you set your fps to 30 it will loop every 30 frames, therefor also every 90 frames. also keep in mind, that 0 is the first Frame, so you have to set the project to 0-89 to get a perfect loop with 90 frames. If you want the loop only once every 3 seconds you just have to replace t with t/3
  12. Maxon should give this Guy betatester status!
  13. But this incident illustrates once more, how dependent customers with a subscription based plan are. this is of course not maxon exclusive, far from it, but for all of them if the activation system doesn't work, be it for technical or political reasons, you and your company are f*%ed! I would expect maxon to be aware of these fears of their customers and try to avoid them by any means, also if it is "just" for the students.
  14. Look what I found on this page: "Cinebench 2024 ushers in a new era by embracing the power of Redshift, Cinema 4D's default rendering engine." Who would have thought this, now, that they are full subscription.
  15. Truespace had dynamics with wind on my fathers 486 years before I switched to C4D R6 LOL.
  16. I quite often get scenes from younger colleges that use redshift or octane for things that can easily be rendered with the standard or viewport renderer. Its always nice to reduce the render times by some thousand percents. 🙂
  17. I will just for example look at the situation with materials. back then you had one renderer, that was completely stringent in its usage. then physical came. and maxon tried hard to implement it deeply. It was usable with the same UI, but even back then things started to get a bit strange with the reflectance chanel, which was and still is a whole material system on its own in one chanel of an other material system. then we got a node based Material system with a complete new Node UI, that was not integrated with the old layerbased. Xpresso still has the old UI and redshift that maxon bought has a material node system that can be used in the old expresso style system and in the new node look depending on what material you create. You can say, that technology changed and that different renderers have different strength and weaknesses, and you are right, but all of these renderers have diffusion, emission, alpha, transparency and many more channels that they share and they have the same values to control but they all have different user interfaces. that means, that you have to learn different workflows to get the same result.
  18. R6 was such a great software. All the concepts that can still be seen in the software today were pure and unadulterated back then. once you had understood a few operating ideas, you could operate the entire software. That was the basis for today's success. Most of these concepts are still visible today, but unfortunately not as strictly implemented as back then. everything is a bit watered down with new and different concepts, that might not have been necessary.
  19. Jops

    loop jumping

    the"delete blended out" seems to be a error on my side. alembic is a fileformat that works a bit like backing or caching. see here: https://www.alembic.io/ you can export and import alembic into c4d. I just tested it with C4D R19 so everything higher should work. Just drop it in.
  20. "chat gpt take this old code and convert it into modern code with a modern UI interface that looks a bit like Blender"
  21. Jops

    loop jumping

    I understand your frustration, but all of us also have to work and are under pressure from our customers as you are from yours. I don't have the time to find the error, but I have exported a alembic from 0 to 180 fr you can download it, append it to your scene and blend out the original sphere. here you are. https://we.tl/t-yxFOvnOjTD
  22. Jops

    loop jumping

    delete the blended out object "orbit1". that works for me.
  23. Jops

    loop jumping

    I checked the sceene in R25 and it seems to be an other problem with it too. unfortunately I right now dont have the time. render out 0-179 and delete frames 0 to 89. that should work.
  24. Jops

    loop jumping

    I dont know if his is your problem, but I sometimes forget to get rid of the last frame. If the keyframes are on 90f and 180f you have to render out 90f to 179f. 90 to 180 are 91 frames anyway. I guess you would like to render out 90 frames?
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