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  1. Hi @pilF I'm answering the question for reference. Just in case sometime in the future another member encounters a problem. RE: So, now the face rig is transform constrained to a newly created child of the BD_Head_int? But that child does not have the same position as its parent. Does the position not matter? Ah what you have described is the "parent constraint". There's no default parent constraint in C4D. In Maya it is default as part of its constraint. I just recreated it manually. The way it is necessary compared to the position and rotation constraint is that it respects the orientation space of you are constraining. Previously, you have rotated the body head control to the back, but the face head control rotates to the front or something not 1on1. that's the problem. Parent constraint solves that.
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