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Showing content with the highest reputation on 06/07/2023 in all areas

  1. It depends on the final intend what strategy you should follow. To all add to what other people have suggested there is also a Grid Array From Object Mode which is the most common way to voxelizeo objects in C4D. But judging from the images you posted (assuming this is not your faked example but your actual reference to copy) I think the best solution is also the easiest. Just create all your elements and render your animation as usual, if you don't already have a video/image. Then just create a simple Grid Array with your planes and make sure you set the exact number of X and Y Instance Count as the number of X and Y pixels of the video/image. Then create a Material and import the video/image as a texture to the Luminance channel and assign the Material to the Cloner itself in Plane Projection Mode. This is how the original pictures where made because as you can see each plane has more than one pixels on it. If you need to assign each plane to only one pixel the Jed's solution is the one.
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  2. Homer and Bart moon the Google van homer.zip
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  3. I doubt it's a cutout Björn, since it wouldn't require any Mograph set up (an Inset on a high segment plane will do).
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  4. In your example the pixels aren't pixels, they don't have an individual color each but are basically cutouts. Do you want pixels or cutouts?
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  5. Not by material, but you can split it by polygon selections, which in many cases results in the same thing. Split Poly Selections 02.c4d
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  6. You could use a Cloner with a Shader Effector. See attached file. ShaderEffector.c4d
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  7. I would go down 1 of 2 routes here. First go for the FOV route, just select your camera, take a look at the focal length, then reduce the number. This will optically zoom out, giving you a wider field of view. If that doesn't work for you, then Add a second camera, place it inside the animated camera in the object list, activate this new camera, then navigate backwards in a straight line. The first animated camera will now drag the second camera around with it. Just be careful you dont back up into a wall.
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  8. 1) Move the scene "bit away from the" camera (can't be done if the animation path is not close to a straight line but contains turns) 2) Change "a bit" the camera Field of View (expect some slight differences) 3) You can edit the animation path on viewport by selecting the Object Mode or Animation Mode. 4) You can change an Animation Path to a Spline and vice-versa from the TimeLine window Menu. With a Follow Spline Tag you assign the spline to a new Camera as an animation Path.
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