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Showing content with the highest reputation on 01/31/2024 in Posts

  1. Oh. I forgot we are talking about Cinema4D and not Houdini. For context, that's how big sims are made. You sim on a proxy then apply the transform on the actual object. I guess the easiest way to do it in Cinema4D is through the "Collission" Another Object option. This is in my old R21. Can't vouch if still the same thing in the newer versions.
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