thank you man, the Half life series is often forgotten about but it’s one of my favourites!
Its easy to feel burned out from all of this, a lot of the time for every good character that emerges, there’s a bunch that didn’t turn out good or got scrapped at the beginning stages because I hated the direction it was going.
character work is very much trial and error, at least for me. I’ve got a whole hard drive full of abandoned projects , or finished characters that I never released. Often times I’ll come back to some, maybe years later and I’ll be able to make it work, where as at the time for some reason I couldn’t.
Most importantly try not feel discouraged. There’s always someone better out there, all you can do is maximise your skills to the best of your ability, with time and perseverance you’ll prevail.
I don’t do any sketches, or really any blocking out work what so ever. I get an idea for something and just jump into it, and it unfolds from there. I’ll have a general idea of the direction I want to go in, but most of the time I really have no idea how the final character will look going into it, it sort of just develops as I go along.
What I end up with can look drastically different from how it started out, but that’s the fun part of the process.
I can dig some more wireframes out but here’s some from my boyz n the hood and Simpson mash up of Homer as Doughboy