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Showing content with the highest reputation on 09/13/2024 in Posts

  1. We are getting into serious stuff here - physically based bouncing ball. Memory node serves as solver and result it is art directable. From controls, it has gravity, bounciness and of course initial transforms can be set. Pure math stuff, not expensive to calculate 🙂 Note: no rotations yet, that is quite tricky 111_Bouncing_Ball.c4d
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