Jump to content

Dear Visitors

If your confirmation email doesn't arrive, give us some time while we manually approve your account. Support ticket is not necessary, we are checking new registrations regularly and approving if registration requirements are met.

Please read Rules & Guidelines before posting around Forums. Information we seek is minimal and in the end saves us a lot of time and we are able to provide solutions faster.

Please consider supporting us via Contributions for all the work we are doing. Contributing even with the smallest amount, will remove ALL AD's and unlock some nice features like being able to be Tipped for providing help, or file etc.


Leaderboard

  1. Cairyn

    Cairyn

    Developer


    • Points

      4

    • Posts

      578


  2. paulselhi

    paulselhi

    Regular Member


    • Points

      4

    • Posts

      2,175


  3. 3D-Pangel

    3D-Pangel

    Contributors Tier 2


    • Points

      1

    • Posts

      2,229


  4. Mike A

    Mike A

    Contributors Tier 2


    • Points

      1

    • Posts

      472


Popular Content

Showing content with the highest reputation on 05/06/2020 in all areas

  1. *headdesk* I swear, threads about justified criticism always get derailed and mutilated and twisted until the original complaint is no longer even recognizeable. Marxism, now? Really?
    2 points
  2. Has anyone checked on the Dolphins ?
    2 points
  3. Anyone played with this bad boy? Your thoughts? Does it have much more to offer than Turbulence FD or Xparticles in terms of real-time pyros?
    1 point
  4. It's hard enough being a pro. I have decades of experience trying : )
    1 point
  5. That's why I just watch the Monty Python videos and not read the comments. ...always happy to spend a few moments in "Spamalot!" Dave
    1 point
  6. Then I am sorry for the misunderstanding, my english is limited and therefor it requires a bit of good will by the reader 🙂
    1 point
  7. i don't think i know a single professional who wouldn't say 3D is also their hobby. so i think the general needs and approaches are not that different in the end. the main difference i see is that the professional HAS to learn to be efficient, the pure hobbyist can afford to choose not to. of course that usually means if there's a shortcut available, you usually take it to be more efficient. but i think the same rule applies to hobbyists that are primarily creators, opposed to the hobbyists that are primarily gear-heads. with gear-heads i mean techies that never actually really create anything, who just love to play with the software. if your hobby is creating short films for instance, and all you want is to finish that thing, you don't care if it's done the good or the bad way, the most important thing is that it looks good and it gets out there. for them the needs and behaviours are pretty much identical to those of a professional. i started out as a hobbyist, i wanted to get sh** done as badly as a hobbyist as i want to get sh** done as a professional.
    1 point
  8. It's an interesting question, as Fastbeen mentions, alot of depends on your client base or the studio your working at. I often to listen to similar debates on a youtube channel called 'artcafe', hosted by Maciej Kuciara, a concept artist whom has worked on numerous hollywood productions. His argument often talks about kit bashing (painting over photo reference) in concept art, and wether or not that is cheating. (Not the main focus of his channel but often comes up in conversation with the guest artist). He states that, as long as you have an understanding of the fundamentals, then it's not a problem. If the client wants to see the chareacter from another viewpoint, you know enough about drawing to re-construct the character as requested. He often talks of the 'old days' when kit bashing was frowned upon and seen as cheating, where-as today, with deadlines becomoing ever shorter, kitbashing is the norm. For me, working as a freelancer, I think that when comes down getting paid for the work you take on, then use whatever you can to keep the client happy. I use personal projects to challenge myself and learn from, then I intergrate/adapt those skills when on a commercial job down the lne. In my experience, the client's main concern is that it's done on time and on budget, and looks or excees what they envisioned.
    1 point
  9. As a professional it all depends. They might say you have to work with this software or that and that is why you are forced to use Adobe or something else you normally wouldn't. You also have time deadlines which makes you make it faster rater than better. You push yourself to find ways to be faster and faster. If it is ok with the client to use Action Essentials and it's faster that is the way to go. If there is extra time maybe change out some explosions you didn't like so much with a better one that was 3D rendered yourself. If using something like Quad Remesher does a good enough mesh for the render it can save a ton of time. If the auto UV works that saves a ton of time. Even when I work on some hobby project I find myself wanting to work as fast as possible, so I can get it done. If I never get anything done because you work too slow than I feel like I'm not doing anything as an artist even if I'm leaning a lot. Finishing a project 2x, both times as fast as I can finish them, seems to be more beneficial with learning and gratification than never finishing anything.
    1 point
  10. PAul, thnka you for your reply. I agree about fiddling is wastd tme, so I"m resurrecting TFD, which I sidelined a while ago. May even buy your course series on it! regards, David
    1 point
  11. Depends on what you want to do with your coding. If the end goal is to make plugins for C4D, you either need C++ or Python, since COFFEE has been phased out and Java is not supported for embedded code, scripts, or plugins. If you want to make standalone programs, you can use whatever you want, but you still need to get your results into C4D in some way. The logic and math behind it all is the same, though, so if you learn how to project a vector onto another vector, you can do it in any language you like.
    1 point
  12. Point level animations are always translational. Polygons do not have a full matrix to determine its coordinate systems, but are defined only through the positions of their points, which again are defined through their relative position to the object's coordinate system. If you want rotation, you may either make the rotating part of the object a separate object and use the object's coordinates, or you employ PoseMorph which allows for rotational morphs.
    1 point
  13. YEAH, rasterising that layer worked as well.. anyways thanks alot guyss for helping
    1 point
  14. Ah yes - if it was a cached alembic that is something we would have needed to know from the get-go 🙂 No need to upload now you found the problem, and glad you're sorted... CBR
    1 point
  15. That would be great !! I need to buy a new microphone and I have a rule I cannot buy anything for my C4D work unless it pays for itself. As a single parent my priority is food on the table then rent... sparks, gas etc. I would love to go professional in CGI then I can excuse my self and purchase what kit I want as it becomes the provider..putting food on the table. That is a dream / plan I have but to go pro needs some serious kit upgrade. I need at least a workstation running as a dedicated CGI box at present having just this box ( 6 core I7 3630 K )means it gets tied up for hours on something that more often than not just gets binned. If I could guarantee my CGI pulling in say £200 a month that would be sweet..£100 a month to pay for kit / software and £100 on drugs. Then I can step up a grade and pay for all those wild women I dream of
    1 point
  16. Those " Pros" that switch to free Blender..will they pass on their savings in production costs to their established clients? Will they F........... Actually thinking about it...Marx would love this topic. There is no "Middle Class" there are only The Workers and those who own the means of production. Blender is a pure example of Software Socialism / Anarchy...but what would he have to say about those who gain profit from paid extensions/ plugins to blender ? If the only app was Blender the paid for plugin developers would own the means of production for those niches.. If the plugin developers were a cooperative ? If the plugin developer was a sole trader ?There is a Doctorate to be had here..........
    1 point
  17. BB8 Roll-It I made it a bit jerky so the head would wobble 😀
    1 point
  18. My agent asked me to make a simple, fun animation. 'Something with an astronaut' was the complete and very detailed briefing.. =D So I made him this: Agent very happy now! ^^
    1 point
  19. Have a look at this and see if it helps 🙂 S&T_Glass.c4d
    1 point
  20. I mean, it's really easy to focus just on the keys you want to...I can't think of how they could make that any easier...
    1 point
  21. I often use the F-curve in c4d, i also used it in 3dsmax and blender, they all look the same to me. I wander which software you comparing it with?
    1 point
  22. Go into the material where you've loaded the sequence of images and under the Animation tab, change the Range Start parameter the frame you require it to start on. You've put this question in Xpresso/Python Scripting, so if you want to use either, you just need to access this parameter and do what you need to do programmatically. Edit: To add to the above, the frame it uses prior to the start frame is the first frame of your sequence, so you may need to add a single frame at the beginning that looks the way you want for the frames before it begins if it's not blank.
    1 point
×
×
  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community