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Popular Content

Showing content with the highest reputation on 04/05/2021 in all areas

  1. Great tips, guys! Thanks! Something totally different, but also very fun to do, I made a visual to show possible clients I don't only do stupid characters =D
    2 points
  2. Very nice indeed! Did you use Redshift for the final renders?
    1 point
  3. spent some ridiculous amounts of hours working on a detailed revolver model, needed to take a break with some thing fun! This little piggy went to market, this little piggy stayed home. This little piggy had roast be...oh wait what ?
    1 point
  4. Well yes, if you want ultimate approval from me and the Quadfather then you'd have to fix that triangle hanging round like a fart at a party on his bracelet 😉 But of course we know that subdivision is quadrifiying it anyway, so even that isn't strictly necessary, except if you're gunning for the A* ! CBR
    1 point
  5. Heres a file from a similar question on the forum recently. As you have found the push apart goes in all directions but there is a way to limit the axis by using the RE-effector. Set up your push how you like it, then remove it / switch off in the cloner effector tab but add a re effector there and then drop your push into the effector field of the re effector. At this point everything should be the same except for the re effector strength now controlling the push. Now you have that you can go into the re effectors parameter tab and open up the position options where you can dial out each axis individually, thus removing it from your push effect. You can animate the push through the voronoi with a linear fall off, maybe experiment with the size of falloff for different effects. Deck Voronoi Pushaprt NoZ.c4d
    1 point
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