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Showing content with the highest reputation since 04/02/2016 in Video Comments

  1. Thanks @dast. I won’t be making any more. Just felt that someone needed to help beginners get started since it is a lot harder now. I might still do a MacOS intro series at least, at some point. And I may do one on releasing plugins, perhaps also source control. Releasing on the Mac is a pain now also and requires many hoop to jump through. But since this was all done for free to help people there isn’t much incentive to keep going, at least not anytime soon.
    2 points
  2. One minor thing to mention is that R20 also uses the project tool, so the explanation provided by Kent in part 1 does also apply for that version. For those wondering, R19 and earlier versions don't use the project tool, but require a complete different setup. Something which is quite a laborious thing to do ... and this for every plugin. However, I can understand that to some it might seem as quite an effort to get the environment downloaded, installed, and set up ... only to write a plugin. One tip for the brave ones wanting to develop for multiple versions of Cinema4D:
    2 points
  3. Thanks for nice tutorial Wolfgang, great job. ...and maybe just another option for placing object over surface is using built-in constraint... https://www.dropbox.com/s/6ib6b8oaclxskpx/clamp_constraint.mp4?dl=0
    2 points
  4. Excellent cause the old one i got (forget name) is bit buggy
    2 points
  5. I've been liking this plugin too. The logic of naming the original C4D tool 'Split' is beyond me... It's 'Copy' : ) When you do any of these do you end up with the split potion plus all of the original? Split the bill Split the atom Split a log Split your trousers Split the group Split up Split anything... NO. Split in C4D YES. D'oh!
    2 points
  6. Thank you so much @hobbyist
    1 point
  7. Very useful tip there. Never even noticed the render settings had a render region option. Thanks for sharing.
    1 point
  8. Beautifully crafted piece!
    1 point
  9. Yes you can follow through the series with R20 but the licensing of C4D is totally different and you will need Visual Studio 2015. I thought I mentioned it in a passing comment, but perhaps not. Also there are a few changes to some of the constructors in the SDK, such as CommandData, that would also need explaining for beginners. If people are interested in developing using C++ for R19 and below then you can watch this tutorial instead showing how to get started by compiling the R17 SDK examples. and here is one for python
    1 point
  10. Very helpful tutorial to great tool... ...perfect job Maher
    1 point
  11. Thank you so much for the contribution you are really helping me understand C4D better
    1 point

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