Jump to content

Cerbera

Community Staff
  • Posts

    17,954
  • Joined

  • Days Won

    733

Everything posted by Cerbera

  1. Good good - looking much better all round I'd say 🙂 I think the front port by the leading edge could also have its edge flow redirected around it before it dives into the hole. Ctrl-sliding the closest edge loop should do it, but if not I'd just cut it in manually... We can lose the complex pole there, as I have above, but I don't think it's strictly necessary to do so - it was only a 6 point pole, and positioned somewhat ideally for SDS to be able to nicely deal with it. CBR
  2. I had insomnia in the night, so continued a bit with this, and then actually left your intended design slightly (!) with the aim of showing you some more optimum edge flows etc etc... so below I have 'completed' the rear vent in just one of the myriad ways in which we could do that... that looks like this... And breaking that down into stage, in case it helps you with yours... Referring to following... 1. Beginning with the opening I made yesterday, first step is to ctrl-scale in a small loop to redirect the edge flow around that hole (yellow arrows) 2. Then I added some edge loops along the 'spike' to get more density there, and bridged from one side of the hole to the other (green lines) 3. Then I added those 3 loops (purple lines) with loop cut and moved those into an inverse curvy shape matching the outer side roughly... 4... which gave me 8 edges (red highlighted) I could then extrude back into the hull, and rotate the round the corner. Lastly I did a round of tweaking in which I evened out and prettified all the edges etc etc, and then patched the end to quads with the 14 edges I had there. Now I don't know if that is exactly the sort of vent you want there, but I figured it might be useful to you to see that approach regardless. CBR
  3. Very nice 🙂 I reckon that wood needs to be slightly shinier (they tend to go through multiple polishing processes to achieve a sort of multi level sheen), and a little more contrasty / darker but the grain and mapping are ace. And talking of Ace - I am guessing this isn't an ACES workflow ?, and if not would be interested to see this in one ! Metal band is especially good so far, though I can't decide if it's copper or gold. Whatever it is, I like it ! 🙂 CBR
  4. Just popped back to show how I have now adapted the leading edge of that wing to make it physically aerodynamic, should you want such a thing, as I imagine you might... So just tweaking those 2 rows of verts at the front there out and up, to get a surface that would actually produce lift... Just a thought... CBR
  5. Excellent file, and notes so far. However we should stop here, fix the horrible bits, then resume. I have repaired your mesh thusly... So, first I deleted everything to do with the inner thickness on that back port - too much was going wrong in there to repair it, so we'll just fuck it off altogether back to the point where everything was fine. Alas everything wasn't quite fine as we moved outside that to the top and bottom of the wing, which I had to sort out in terms of flow, distribution, poles, and a few more minor less desirable qualities, some of which you had flagged in your excellent annotations. This took me 15 mins to repair, and now we are back to ideal edge flow everywhere, no complex poles, ngons, triangles or other such nonsense, and we're in a really very good position to go on from here to recreate that inner bit of the other vent. 'Port border loops, ready for action, earlier...' Let me know if you'd like the file, but I imagine someone with your levels of grit and determination will want to have another pop at it yourself first.... Hope that helps CBR
  6. When .113 came out they listed all 352 bugs addressed, so I don't think we can accuse them of lack of transparency ! Perhaps they will update that list in time, but at least they hotfixed something important and got it out nice and quick, which was the main thing... CBR
  7. Well it's positively criminal that they don't show us the wires for Robot 😉 CBR
  8. I quite like both variations of those materials - the velvetiness really comes across well. But i do think it may be a little intense / vibrant, and recall that most red velvet I have seen particularly is a fair bit darker than that and slightly less saturated. Just a thought - it's an exceptional render regardless ! CBR
  9. I've been in it since R10 and was on MSA up to R21. Last year I upgraded to R23 perpetual, and I intend to do the same to R25 perpetual just before R27 arrives, presuming that is still an option, which I hope it is. Most of my clients / upstream colleagues are using most recent versions / are on subs. Teaching-wise it's much more variable. I have some students on R18, 1 on R20, and the others are R25 subs, so something of a mixed bag. CBR
  10. You could fix the topology on the octopus's head 😉 Naughty triangles. Otherwise beautifully modelled ! CBR
  11. Oh that is VERY cool 🙂 Despite it being literally one click away from a 'do what I'm thinking' button, and feeling rather too much like cheating, I kinda also don't care because it's such a cool thing to see happening in front of you. Instant backdrops ! I haven't had time to watch the vids yet, but I hope we get HDRI panos out of it , and massive resolution etc etc Lovely that it's free for beta as well - good find HP ! CBR
  12. Nope. That was modelled specifically for how it reacts to toon shading, which is the point of his discussion video, and what they have to do with each other, which is more than you'd think ! 🙂 and on that I couldn't agree more ! So what I take from this is that some specific and directed triangulation can fix some toon shading issues where traditional topology would produce less desirable results, but that I view that as something of a Pyrrhic victory given what you have to give up to get it, which is SDS and character based edge flow by the looks of it ! CBR
  13. Hardly. You seem to have missed the epic list of fixes in that update, and mistakenly used the words 'instead of' rather than 'as well as'... CBR
  14. Yeah I am pretty sure some have gone back already, just not all of them. CBR
  15. We can ! I will be interested to hear @everfresh's take on that, given that his cartoon / stylised works all have really nice topology as I recall AND perfect shading !! I will watch that vid, but presumably it goes without saying that you'd have to sacrifice any SDS to be able to use topo like that ? CBR
  16. Beep, whirrr, Boing, clack, clack, bang. Nope. Does not compute. Error ! Error ! Shutting down ! lols 🙂 Only joking - an interesting watch to be sure... CBR
  17. R25.113 is out, and addresses a great many of the issues with the original release. Recommended for all R25 users (especially if you have a tablet!), and available through the Maxon app. https://support.maxon.net/hc/en-us/articles/4411991623442-Cinema-4D-R25-December-13-2021-SP1 CBR
  18. Cerbera

    Deep Blue Sea

    As soon as I get a decent chunk of time there's a white shark going on there...
  19. Excellent - much better 🙂 CBR
  20. Yep, piano is my main instrument, so if those bits aren't played in half-decently I know something's wrong 🙂 You're very kind with your comments Dave, but I feel right in my infancy with orchestral writing at the moment - although I have listened to that sort of stuff for decades, I only really started trying to write it since the first lockdown (which also killed my wedding / function band of 20 years !) when I decided I should keep doing music 'somehow', and then seemed like a good time to learn to orchestrate and score stuff. I'm a bit more confident now I finished the ballet soundtrack, but it's still very early days, and I regularly pore over the scores of the normal notables (Richard Rodney Bennett particularly recently - have you heard his Gormenghast soundtrack ?! Just Wow ! ) in an attempt to try and be better myself... honestly - the complexity in a typical John Williams Score remains utterly terrifying to me - I don't know if I could ever get there no matter how hard I tried or how many hours there were in the day ! Fortunately (or unfortunately, depending on where you sit !) we live in a world now where apparently you have to use any 'string to your bow' you have to help earn a living, and ideally I would like my job to be a pretty even mix of music writing and 3D, so I'll keep doing both, and see what flies... It's 2 very different kinds of joy in the doing, and I'd miss either one if it wasn't there ! Music provides such a nice respite from when polys are driving me up the wall, and wonderful SDS cleanliness and order is there for when musical ideas are chaotically spiralling off into the distance or just plain 'not coming out right' ! 🙂 I think that's a good idea. We should see if @Igor concurs ! CBR
  21. Cheers @MighT. They usually want mm precision, but they do provide a lot of material to help me get that right. I normally retopo over a provided step file initially, but often we find the .stp was the 'concept piece', and there have actually been several manufacturing diversions from that, so we also ask for physical models, and we take our own reference photos (normally about 30 per club, and high res from a distance so we minimise perspective distortion) so that we are properly familiar with every detail of what the final product looks like and what we are aiming for. Other items, like grips and shafts and handle wraps for example usually come with a data sheet and full architectural style drawings, and clients will want to see that we have matched those very precisely. We will some times send them previews of their x-ray model over the actual plans so they can judge accuracy visually. I don't think any client has ever asked for more verification than that ! The step model gives us the correct proportions, and the vital hosel (shaft stem) angles, and clients are generally happy if we hit all those key angles and they can't functionally tell any difference between the step models and our properly topo'd versions. As these are mainly for adverts or smaller multi angle e-commerce site pics there is no need for further accuracy than that, but I can't tell you how often we have held the actual model up to the screen to check that our models dimensions, curves and corners match as closely as we can get them. Occasionally I put M&C lines in the preview to show the client the specific dimensions of certain parts, but generally they rarely even request that, and prefer to send our preview / WiP models to the original designer to see if anything looks 'wrong' to him, which I appreciate is probably a rather subjective thing to an extent 🙂 In most ways, having the step file makes it obvious where our model deviates from it, so we haven't so far felt a need for any other software or functionality that shows us just how one model differs from another. Also not sure that would help that much in these cases, where the ref model we get is sometimes minorly, or occasionally radically different to what we have been asked to produce because of those manufacturing decisions that happened after the design. And because any software that merely showed the difference between 2 models couldn't really account for that, it's just the human eye and good old actual measurements in key areas seem adequate enough ! Not that I think such software (or functionality within Cinema) would be a bad idea - quite the contrary - there are obviously a hell of a lot of situations where that could be very useful. CBR
  22. There's a couple of recent ones I popped up on Soundcloud earlier... Enjoy ! Will upload more soon if anyone likes these... CBR
  23. Well, I know where everything is 😉 Yes, total state a lot of the time ! As long as things are in nice clean order within that rectangle of my screen and speakers, I don't much care what's happening outside of that...
  24. Oh thank you ! Yeah, I write orchestral soundtrack type stuff for fun, and occasionally profit 🙂 All (initially) using Virtual instruments with each part played in via piano / keyboard or directly scored. The piece above was just half a day of testing out a new Chamber strings library I had just purchased, the instrumentation of which seemed to fit the feel of the ad they wanted. But I have been lucky enough to do a lot more music this year - got to write a lot of the soundtrack to a ballet for dance academy perfomance 'Worlds in Motion' which was fully symphonic (used the excellent Spitfire BBC Symphonic Library a lot there) and substantially more epic, being, as it was, all about vast planetary movements and Gods and Goddesses and whatnot 🙂 The live performance of that is delayed until April 2022 because of Covid, but it was great fun to work on. Alas most of the time the 3D's keep me busy enough to not really have time for music, but I remain determined to go back to it whenever I get a decent break.... However, having built up quite some collection of personal pieces over the various lockdowns I can share, I am resolved to get some of these tunes out in 2022, hopefully with some decent C4D / Octane videos to accompany... CBR
  25. Let's have something different. Oh no wait, it's more golf clubs; beginning to feel like I have modelled every golf club in the world at this rate ! 🙂 These particular ones though, by Zebra Golf have been particularly rewarding, and I was able to do SDS and all the quads in all 4 of these... ...and some wires of those thusly... Renders by Kane Cochran in good old Octane 🙂 CBR
×
×
  • Create New...