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natevplas

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Everything posted by natevplas

  1. Thanks, Nose Man! I went through the whole thing twice, following all your steps exactly, but I can't get the Rangemap to do its job to reverse the data. My spheres look just like yours before the Rangemap (kinda lumpy and squished in the wrong places), but when I add it and adjust the Max Output to negative, it's like the Smoothing is just turned off. Any ideas? I'm on R20- not sure if it only works in R21, but I don't know why that would be. Has anyone else tried it in R20? I've attached my project file if that's helpful. Thanks! Sphere Packing Problem- Nate v1.c4d
  2. Thanks, @Shibby! To ease everyone's minds, I did just receive an email reply from him, so I can confirm he's not trying to scam us 😄
  3. I emailed yesterday but did not get a response, not that I would expect that yet. @teknow you saw a similar post, but was it from the same company/person? @Shibby seems to be legit if he indeed does possess the @duggal.com email address. They seem to be a reputable company in New York, NY, although I hadn't heard of them before.
  4. I'm also available to help if needed. I'll PM you.
  5. Ok, found an approximate solution! EJ Hassenfratz from Eyedesyn made a tutorial and he uses a Connector (Fixed mode) to connect the soft body to a null object with a Ghost dynamic tag on it.
  6. I would also be very interested in a solution to this! Did you make any progress on this @Catdama?
  7. This is truly mesmerizing and every detail is so precisely executed! Congrats! I love seeing the connections between nature, math, and art.
  8. @Hrvoje thanks! For 132 Block Gap Effector, if I wanted to connect the block and gap values in the Python code to User Data that I create on an Xpresso tag, how do I write that? I'm completely unfamiliar with Python- more used to Javascript expressions in AE.
  9. After you do the above, you will have to groom the hair using the Hair tools to get it to lay flat in the correct areas, flow in the right direction, be shorter in some areas and longer in others, etc.
  10. I ran across this super cute work on Behance by Renegades of Phong: https://www.behance.net/gallery/68651919/SOFT-BUDDIES-(Simulated-Friendship)
  11. If the above looks too hard, look into some basic "box modeling" tutorials. @Cerbera gave you a pretty great tutorial here, but obviously if none of the tools are familiar I can see how it would seem too difficult. Unfortunately, modeling the "easy" way usually just leads to more headaches and frustration later on.
  12. You need more subdivisions! Up the "Subdivision Editor" and "Subdivision Renderer" to a higher number. Just go one at a time, since you are quadrupling the number of polygons with each increment. Also, please just upload your project next time- it is by far the best way to get help here.
  13. @jed but he saves precious nanoseconds hitting the same key three times instead of 2 different keys! XD
  14. Great work again on these! I couldn't figure out how to get the typewriter to type more than one letter. I typed a word into the "keystroke" Userdata, but it would just do one letter and stop. Not sure I understand... Also, what causes the Fracturing Inheritance one to transition the pieces from one state to the next almost like a Linear Field/falloff, but there are no fields?
  15. This is not a good way to model this shape- but that's ok! We all start somewhere and you came to the right place for help. Try using an Extrude with a rounded rectangle shape. See my file to get started. The quads for the caps ended up pretty decent, but if you wanted you could make it editable and fix a couple triangles in there. Earbud Case v1.c4d
  16. Ok, didn't check out @bentraje's option, but here's something I cooked up. The animation sucks, but the rig works. Arm_Rowing_Test_0001.c4d
  17. I guess I don't really see the problem either. I think this is how normal maps should look, and now that I hear more about your material settings, particularly that you're using Luminance, I'm not at all surprised by your result. My understanding is that normal maps react to lights in order to fake shadows. If your material is basically a light source, it's going to drown out any shadows, especially when the polys are generally facing you. If you need it to be luminant, you will probably have to use your PS texture as a fake Ambient Occlusion and pipe that into the luminance to drop it down in those wrinkled areas.
  18. Looks like you need a gradient in Reflectance and Transparency. See my file: Tube Reflection Gradient v1.c4d
  19. Thanks, @Fastbee! I did not know you could rename a .exe file- that doesn't mess anything up? The "always open with" trick worked! I swear I already tried that several times, but maybe I missed something before. Thank you thank you!
  20. Not sure if you've solved the modeling problem yet, but this might be useful:
  21. Generally if you right click a file and go into Properties, you can choose the program it opens with. For some reason, even when I specifically navigate to R20, it just jumps to R18. Kinda frustrating. I'm not sure why MAXON doesn't use different names for their .exe files, like "Cinema 4D R20.exe" instead of them all being "Cinema 4D.exe" I'm guessing this is why Windows doesn't know the difference.
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