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bentraje

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Everything posted by bentraje

  1. Interesting. I initially thought that octane for blender was inferior because it was late to the party (i.e. developed much later compared to other DCC plug-ins). what limitations are there for blender developers for octane?
  2. Gotcha. No need to update it for 2023, if that's what you are talking. Just the current R24/R25 will do. Thanks!
  3. Yea this one works fast even in object group capsule. Thanks for the update!
  4. Hi @Hrvoje Thanks for the response. I can. But I want to reuse the template for other characters. That's why I'm looking if its possible to "extract" it. So I can put it into the template folder and use it as the template to build a new custom character object. Is this possible?
  5. You need to select an object per se to perform something to it. You can just store it in a variable. Like enabled_objects = [] if obj[c4d.ID_BASEOBJECT_GENERATOR_FLAG]: enabled_objects.append(obj) RE: put all Enabled objects to one Null I'm guessing you mean parenting it? If so you use the InsertUnder method like. child_obj.InsertUnder(parent_obj)
  6. Hi, I'm working on a custom character object that is not present in the default character template shipped in C4D. I'm wondering if its possible to extract the template out of it.
  7. Hi, For some reason, all links in the scene nodes R24 R25 bundle seems to be broken: https://www.core4d.com/ipb/files/file/87-cinema-4d-r24-25-bundle/ Are there any alternative links?
  8. Ah just tried to the object group capsule. It works but it is so slow even if set as a basic fast shading. Is there some sort of penalty on using the object group capsule? You can check the file I used below: object_group.c4d
  9. @Hrvoje RE: basic shading Yep you are right. It's much more responsive. RE: version which is present in object manager Yep yep. Much the same way as node materials. They represent one node material and they have their own respective scene nodes. Something like that but as geo in the object outliner (but not as a modifier. like an actual object where if you press make editable, you can then hand edit them).
  10. Nice example. Though admittedly terribly slow on the viewport. Just wondering, is there a way to have that object represented in the object outliner as a geo. Basically a scene geo rather than a deformer modifier ?
  11. Not a direct response per se but how I learned Blender more (I said more because I already know of it even before the 2.8 era) is just going to the blenderartists form. The format is usually with a screenshot or video screencapture, and with statement of this is how I do it in C4D. How do I do it in Blender. And I usually get a direct answer since its clear what I'm trying to achieve. Its a bit counterproductive to sift through Blender intro tutorials since you already know 3D per se. You'll most likely get some redundant 3D info. You just need know how to do it in Blender.
  12. @Vitaly Anikienko Yep you can. Normally, I'll just python this but I guess you can just hijack some nodes. cube_instance.c4d
  13. nice. although be more nice to have perpetual upgrade option for latest c4d versions huehue. ============ In Redshift, it's actually expected to have an update every month 🙂
  14. @No One I mean Maxon has their own dedicated forum. It's Cineversity. So having them here as a poster is a treat. Though admittedly, the Cineversity mostly has one poster solver (i.e. Dr. Sassi, which I incredibly respect when I was still on maintance agreeement (i.e. perpetual) ). Nothing really beats a community driven forum.
  15. @Jeff H1 It can also write C4D Python scripts haha.
  16. Classic. Just discovered how to solve this after posting the problem. Basically, just disable the Use Available option in the Hair Material Tag.
  17. Hi, Is there a way to stack clump settings with hair materials? For some reason it only accepts the first available material. You can check on the illustration below. stack_c4d_hair_clumps.mp4
  18. Gotcha. Thanks for the confirmation. I guess UDIM implementation is much harder than the Pyro, Node Systems combine. @_________@
  19. Thanks for all the contributions @Cairyn There's also a decent amount of people in BlenderArtists forum that are/or previously Cinema4D users. GLHF!
  20. Hi, Is it possible to use UDIM for the Hair Object Density Slot? It doesn't seem to read the <udim> token but I could be wrong.
  21. Ah yep probably not the most straight forward way to do it. But you just need to reconstruct the matrix. Here is the end result and sample file: expresso_bend_delay.mp4 expresso_bend_delay.c4d
  22. just a bug. if you can see this thread, it means you are a paying member. non paying members cant check the threads haha
  23. TBH, I'm fine either way. The paywall is not that restrictive (i.e. not that expensive) and it supports the forum. The people who posts have more quality. They don't just post a thread and vanishes into thin air. haha. But then again, this is coming from a long time C4D user. Not the incoming ones. So my sentiment could totally be invalid. Anyhow, if there is a change, you could still limit it. Like only limited number of visits per month for free users. Not really sure since I don't have stats on how much non register users visit the site.
  24. @Tread Yep it's possible. In the illustration its using the global matrix but if you plug any number type, it should just work as expected. The only problem is you can't interactively edit it. So if you want to make changes, disable the effect first. make changes, then enable it again. expresso_delay.c4d
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