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Mash

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Everything posted by Mash

  1. just a tip, your entire product page doesn't mention "NFT" even once. Anyone searching for a plugin to do this is going to get zero hits on google.
  2. No proper answer from me, but I will say, the label is penetrating through the glass when the subdivision has happened, this won't be helping you.
  3. Well then upload a scene and let us pull it apart. Include your PS document for the displacement.
  4. With my 13 pro max using '3d scanner app', I found I got much better results with the front facing 'true depth' camera. The rear lidar shots would seem to work well whilst capturing them, but then the final processed shots had textures in all sorts of wrong places. The truedepth camera scans all came out pretty well, its just a shame you have to do it blind with the phone facing away from you. The rear lidar shots worked well for capturing larger room scale shots though.
  5. For something like this 16-bit would be enough, that jumps you from 256 height levels to 65,000 height levels. 32bit with 4 billion height levels tends to only be needed for landscapes.
  6. You really have a whole host of FPS-related problems in that video 0:09 Here you have 2 problems. The most obvious one is the constant flickering from one frame to the next. This is caused by a combination of the camera motion and a lack of motion blur. Motion blur would largely fix this, but then of course youll have a much softer animation. The real answer here is that this simply isn't a shot you should do on low fps projects (24, 25 30fps) The second problem here is that you have a 24/25 fps mismatch. Once per second the camera skips an entire frame, this usually means you have rendered at 24fps, but your editing app is trying to stretch this to 25 fps. 0:22 Here you have a different fps mismatch. You can see the image jumping 4-5 times per second, this tells us that there is a 24/25 to 30 fps conversion problem.
  7. Maxon have ignored requests to make public forums for over 2 decades, I'll be amazed if they create anything at this stage. Though the irony here is that maybe you've potentially just shown David that he can charge a subscription for forums, and so will have one released by next week 😉
  8. If you're aiming for realism, then yes, use real world units, or at least something somewhat approximately close to them. DOF is based on the real physical size of the lens, its aperture, the camera sensor size and the focal length. If you use values 10x higher then you'll find you have to use silly values 10x higher/lower elsewhere to compensate. Or when you grab a readymade material with SSS like milk, it won't work well because it is set up to allow light to travel X distance through the substance. If you find c4d's cameras and materials are too large at default scale, then press ctrl + D and change the default project scale from 1cm to 1mm (or smaller) This will bring down the default size for primitives, materials, modelling tools etc.
  9. But if you ignore them, you cant lower their score. Dilemma 😉
  10. Im not a redshift user really, but in octane I would be looking for one area in particular. This looks very much like an ambient occlusion inaccuracy. Most render engines have some sort of setting to select how much detail small things should be rendered to. Octane has Ray Epsilon standard has Ray threshold Physical has shading Error Threshold
  11. Without your texture we will get a different result, but if I hit render, then I have no black lines
  12. Older versions of c4d didn't use this current online licence system, nobody is going to go back and update old software to add the licence system to it. Is there any reason you want an old c4d version to learn with?
  13. In a nutshell, no, you're screwed. In the grand scheme of things these are actually pretty good meshes for a CAD import.
  14. If you can spare that single model and let us look we can get you an answer very quickly, otherwise we're just stabbing in the dark. The first stab though, don't use those UV offset, scale and tiling settings to change a material. Instead use the texture mode (top middle toolbar, 5th icon) This will allow you to move, scale and rotate the texture using the normal 3D tools. This is much more likely to work. Second, what is the first black texture projection set to on the left side of the tag list? Octane has this vague set of rules when using multiple textures with multiple projections where sometimes one projection mode will override the others.
  15. I've been here a while. I sort of fell out of reading forums after cgtalk managed to turn itself from a great place to chat, into an ocean of garbage. I went back a few months ago to see if it had improved, but it was still just unconstrained trolling and faux-outrage. Im perfectly happy to read about the bad aspects of c4d, but watching the same people say the same thing relentlessly in every single thread every single day, just pure misery.
  16. Serious point though, don't stick 8 gpus in one machine if theyre using redshift (the built in render engine) It trips over its own shoelaces if you try to go much past 4 gpus. You'll be better off with 2 machines with 4 gpus.
  17. Will you be my dad? Careful with the cooling. The only way youre getting 8 3090's into one machine is with the discontinued (nvidia pressured them into stopping them) blower fan 3090 cards.
  18. You're very quick in deciding what is adding to the conversation or not, right? Leaving it for 2 months is "very quick" ? Locking the garbage is a "power trip" You need to recalibrate your sense of outrage, you're currently calibrated to 100% Karen
  19. One bit of advice for the 3090, consider undervolting and underclocking it. If you are happy to lose 5-10% performance, you can use 30% less electricity. A year old rendering can make this a £1000 saving and much less heat in the summer and noise. Edit: beaten to it
  20. Let us know if you find one, we've been asking for 20+ years
  21. Ice, regarding the live ability of the remesher, keep in mind there are always going to be a million uses for a tool outside of its intended scope, given that a major selling point of c4d is how most tools remain parametric until flattened, it makes no sense to treat remeshing any differently, Otherwise you could say the exact same thing about polygon reduction and other one-off tools where they're mostly used to create a new mesh. Both have the opportunity to slow down c4d, but both can do some cool stuff when settings are animated or used outside the box of normal usage. not a direct example, but using features in unintended ways is what gives rise to interesting visuals like these; a lidar scanner is for grabbing a single scan of a 3d object right?... unless you leave it live and running to make a music video... Video projectors are intended to project on to static flat surfaces right? unless you keep the surface moving and end up with: Or leave a polygon reduction object live...
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