
Jeff H1
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Everything posted by Jeff H1
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hopefully they'll be allowed to tag along if they want to.....
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So why in 2023 hasn't it been fixed where when you import a mesh, it respects the Default Scene properties? It always defaults to Standard/720p (FBX you can designate Redshift but still defaults to 720p/30fps regardless). This has been a "feature" forever. At least have a little button that says "Use Default Scene Settings during import". Where IS it pulling scene information? From the individual importers? NOTE: My inquiry is only for drag/dropping meshes from other formats into C4D and not the Merge Objects. Merge Objects seems to work fine.
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then someone else should buy it. I don't think URender would or should trump other acquisitions that Maxon could potentially make in the future. Again, they have Redshift as their in-house render engine and there are no signs of it slowing down or needing an additional renderer to augment Redshift itself. If anything, they could extend jobs to URender devs to help further Redshift. With regards to Forger vs Zbrush, they are completely different platforms. Forger only works on ipad/iphone. Zbrush does not. Maxon saw an opportunity with the ipad to give artist the ability to work on their ipad and push models into C4D. It works if you want to deal with Maxon's paywall for that feature and others missing from the free version, which is why it has a 2.6 in the app store (*whisper* no one likes to pay for subs for tiny apps with limited functionality in iOS, Maxon). For the rest of us there is Nomad Sculpt.
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Octane: Controlling node parameters with other nodes
Jeff H1 replied to Daniel Seebacher's topic in Cinema 4D
update from Jules himself: I asked the team about this a few versions back and the reason was speed, but it’s actually super useful to have tex input and I am going to have this go into next release or maybe 2022.1 RC1 if there is time, if not then the release after that -
Octane: Controlling node parameters with other nodes
Jeff H1 replied to Daniel Seebacher's topic in Cinema 4D
nevermind, won't work. -
yeah I'd love to see more Vray for c4d tutorials. I don't feel it's talked about as much as Octane or RS these days. Even Arnold for C4D has taken a back seat when it comes to training materials
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I'll be interested to see how well Chaos Scatter works when it gets added into Vray for C4D. I used to love Vray for Maya years ago but we had to switch to Arnold due to their licensing for individual DCCs versus one engine license for all DCCs. We ended up going with Arnold. Both Vray and Arnold were real workhorses on our farm.
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looks like it may be fixed on the hotfix but it hasn't been released yet.. MODELING Fixed a stability issue with selection tools Fixed an issue with scaling and rotating Bezier Tangents https://support.maxon.net/hc/en-us/articles/6133707690908-Cinema-4D-2023-0-1-Hotfix-4-October-6th-2022-
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Go cry some more in the blender community how you are being mistreated by others and they just can’t see your potential. Once again this is your cry for help? I’m not buying it. People like you ruin forums like this, especially when forums like this aren’t as popular anymore. If I wanted crap from talentless blender hobbyists I’d visit YouTube. How is the mech spider going? Have an adequate day, Vanilla Ice.
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Jesus dude lay off the personal attacks and rhetoric, Ice. We get it you don’t like Maxon and its staff. No need for this crap. Besides I thought you were busy making stuff in blender instead attacking people who associate or use Maxon products. I guess things don’t change. Dont bother responding you crapped all over the post you created, icedude.
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Could be a good idea to back up your configs. I used to keep backups of Maya, C4D and Blender configs on dropbox as all 3 would crap out on occasion and I'd need to replace corrupt configs. AppData\Roaming\Blender Foundation\Blender\3.3 (I zip up everything in here and save it elsewhere). Also, I'm going through some training now and the trainer made a good point of offering up advice where you shouldn't have Auto save preferences turned on. This is so when you install an addon or change a shortcut and it screws something up, you have the opportunity to "Revert to Saved Preferences". Even updates to addons can screw things up. It's one of the pitfalls with so many addons patching vanilla blender is they trip over each other's hotkeys and don't let you know about it. By forcing you to hit "Save Preferences" it gives you an out in case something screws up.
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Had used Maya since Maya NT days and still stay in touch via testing but don't use it much anymore. Some decent training: https://elementza.com/mastering-3d-modeling-in-maya/ https://www.thegnomonworkshop.com/tutorials/introduction-to-maya-2023-volume-1 https://www.udemy.com/user/nexttut-education-pvtltd/ Wizix has some too also some nice scripts: https://www.wzxstore.com/ scripts: https://www.artstation.com/marketplace/p/3Yjgb/gentools-collection https://malcolm341.gumroad.com/ https://gabrielnadeau.com/store https://cgelementary.gumroad.com/l/MayaX https://www.polygonflow.io/ some of the newer scritps are starting to make use of Bifrost behind the scenes, sort of like what Blender users are doing with geo nodes but not like what Maxon is doing with Scene nodes. 🙂 GraphN seemingly have made their own standalone node editor which pairs in Maya and Unreal.
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remember all of your posts....
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I checked in 26 and it works normally. I was waiting for someone from Maxon here to determine whether or not it’s already documented. Like I said I read this on the fb page and was able to replicate the bug myself.
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Someone posted a video on FB showing a potential bug with the splines. Reposting it below. Repeatable: - make a circle - convert circle - select all points. - use the scale or rotate tools. It appears the handles are locked in some weird way. Even if you select a single point and try to rotate it won't work unless you select the handle to rotate. It works normally in R26 and below. https://www.facebook.com/1277382438/videos/8842865725739509/?idorvanity=8279111140
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is there any way for the asset to visually show what edges are being selected? I know once you add the extrude function you'll see what's going on but without that, there's no way to determine what is selected, like you would normally see edges highlighted. I feel it would be especially helpful for capsules that select components to be able to show that.
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it's true.... Blender is just a modeling plugin for Houdini 😜
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With that, span is also a useful option too, which dials in the number of columns in the grid. Below you see no cross sections. making the span 2, splits the grid fill edges in half, making 2 columns in the grid fill. if I change it to 3, it splits them into 3 separate columns (seen in the first post). granted, you could always add/dissolve edges after the initial operation but if that work is taken away from the modeler, it makes us more efficient.
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It would be nice to add an extra slider for the Close Polygon Hole tool which would allow the user to spin (or offset in Blender) the new polygons created from the operation. Sometimes the flow of the created polygons isn't ideal. For something like symmetry, it would especially be useful for the Grid option. Below is a before/after the offset is applied to the grid fill (Blender's option for Close Polygon Hole > Grid)
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the other thing to remember too is you're not just subscribing to C4D. You have to pick a renderer since Maxon doesn't believe in giving you a working solid GPU renderer. You also have to buy a dynamics particle simulation solver (XP) because Maxon stopped development of TP about 10 years ago. FLIP and Fluids.... not in C4D. Buy that. Sculpting in C4D.. well you can, but they would rather you sub to Zbrush. Body Paint.. nah you need to sub to Mari, 3DCoat or Substance. Real UV manipulation.. need Rizom. UDIMs? Are you kidding.. not 100% supported via the UV editor. You need to "trick" it. Most of those require subs. There are also the extra plugins for C4D, many of which are around $30-100 and are only updated when a recompile is needed for a new version of C4D. That's old school premium pricing which needs to go away in this day and age. Sorry but $60 for a greeble plugin? Compare that to something like Blender's addon developers who charge routinely under $30, many close to $15 or so who are making the same kinds of plugins (eg. RandomFlow for Blender - $15.. updated about ever other week). It's not just the cost of the subscription to C4d but all the extras to help shore up the "vanilla" version of C4D for use in various productions. You can easily spend over $2K a year in subs to keep a C4D pipeline running (c4d, xp, renderer, zbr, paint, and more)
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Maxon will follow companies like Adobe, Autodesk and Foundry who have chosen not to yield to customer's frustrations on subscriptions, pricing, or the rise of other alternative software like Blender, Houdini, Fusion and so on. I added Foundry because they've overpriced Nuke, Mari, Katana and Hiero, driving the price up each year. NukeX is now $10,268. I bought it when it was around $6.5k about 5 years ago and recently stopped maintenance because the costs were going up by about $200 extra per year. There has been no earth-shattering development in Nuke over the past 5 years to warrant a $3,768 increase over that period of time. There's no reason why Maya sub should cost as much as it does, or even C4D for that matter, but it's what the market will bear. Blender isn't taking over the industry despite what the pundits stated about 5 years ago, and each year and each release since then *yawn*. If it DOES continue to eat up subscriptions for other software, it'll take at least another 3-4 years for numbers to potentially go negative and then maybe companies like Maxon and Autodesk will revisit. However, Blender isn't the only one developing. So are Maxon and Autodesk. They'll continue to do just enough to keep their base and maybe a bit more. The world said they were leaving Adobe when it announced CC and here we are years later and it hasn't happened. CC was launched in 2012 with about 500K subscribers. Prodesigntools did an analysis and determined there were 22mil subscribers in 2020 and around 26mil by the end of last year. So much for the "angsty taking your ball and going home" like most said they would do with Adobe. They've grown exponentially despite the few people that said they don't use CC anymore. Apparently lots of others are. Do these companies care? Of course not. World crisis? They don't care. They've already counted their subscribers for the next 1 1/2 to 2 years. They probably stopped forecasting perpetual license purchases about a year ago, which is why the phased it out now. Those sales were more sporadic and not worth it to them. Here's a fun article by WIBU Systems (used to have a Vray dongle made by them): https://www.wibu.com/magazine/keynote-articles/article/detail/the-many-opportunities-and-few-risks-of-software-subscriptions0.html
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The jet ski wake seems tiny and tame for what it is. The sim almost looks like it should be coming from a toy in a tub as there isn't enough detailed displacement in the wake. I don't think dynamic paint in blender is as strong as doing it in FLIP. Here's an old example in Houdini: You can check out some jet ski footage here. It looks like it was filmed on Lake Travis.
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I've yet to see anything motion graphics related by the Blender community that stacks up against things from Already Been Chewed, Yeti, Tendril, Elastic and the like which are predominately C4D and Houdini. We won't even talk about FX. Even the 3D Motion Show stuff is more exciting to watch than people on Youtube trying to show the prowess of Blender in motion graphics. Don't get me started on the really bad Udemy stuff. I feel like I'm watching old Lightwave stuff when they are posting what they can do with Blender 3.x (the newest). It's painful watching most Blender youtubers as I feel they learned 3D about 5 years ago in Blender 2.79 or so, and it's all they know. Entagma is at least entertaining, I think because they put time in over the past 15+ years across various software to get where they are at now. Their experience is amazing and fun to watch. I know a lot of how rich and complex many of these commercials and title sequences from studios like Elastic has to do with skilled professionals who have used the same software for the past decade, and the team employed, but it gives me no warm vibes and or wanting to switch to Blender for motion graphics when it appears to be in its infancy at best. Regardless of the subscription war raging on, there's something to be said for software that works perfectly in the space its dominating. I guess this is why many of these studios use C4D and Houdini. Sometimes it's about using the right tool for the job. Edit: I will say I've seen some bright blender flickers from some of the Pwnisher contest submissions (and I'm not referring to the bad EEVEE flickers either. 🙂 )
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eek.. they're still developing Mantra and FF for Blender? 😕