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Hrvoje

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Everything posted by Hrvoje

  1. You can load effectors and forces in MoSpline, along with making selections - it is perfect for what you need. Simply use it in sweep as any other spline :)
  2. This is a job for python, but I have no clue how to do it :)
  3. Hrvoje

    The Lake

    I like the buildings popping up in second video :) Not sure about the first though, too right for my taste...
  4. Then use MoSpline instead of spline. Simply set the length and use builtin deformation controls :)
  5. Not sure I follow, the arrow is of same length all the time...?
  6. I am not aware of any systematic plugin development videos, but probably your best bet is to start here https://developers.maxon.net
  7. Ah, I see what you mean :) This is probably what you are after Wave.c4d
  8. Load your formula as subfield of time field and set offset in time field to negative value (which equals your frame rate) :)
  9. Load bitmap in layer shader and add effects / transform :)
  10. @natevplas Thanks Typewriter is single letter only in that scene, I have a multi string capable one but that is former client file. It shouldn't be difficult to expand :) For fracturing inheritance it is simply inheriting animation from null object
  11. new ones :P 126_Spray_clones(MG).c4d 127_Keystroke_typewritter(MG+XP).c4d 128_Fracturing_inheritance(MG).c4d 129_Webbing(MG).c4d 130_Fracture_Bevel(MG+XP).c4d
  12. you have to have fillet enabled on both input objects :)
  13. I am pretty sure I already posted this somewhere, but here you go :) 142_Wheel_rig(XP).c4d
  14. Delay require animation from effectors, not keys :)
  15. You probably need to multiply the values or use another approach, however it is quite difficult to say without scene file. Can you attached it? At least a reduced version...
  16. Everything regarding interpolation you can find in key menu And once you select key(s) in attribute manager Hope this helps :)
  17. Can you post a scene file? At least reduced version
  18. Use TP instead. Indices get wonky when tracer is used with standard emitter :) Fracture_SplineWrap_Random_Color_04.c4d
  19. It can't work since it is outside of hierarchical scope. You will need to use connect object then use 3rd level on that, however that will probably be quite slow...
  20. Few more :) 121_Coil_wrap(MG+XP).c4d 122_L_system_rig(XP+MG).c4d 123_Colored_bounce(MG+XP).c4d 124_Linear_Fracturing(MG).c4d 125_Color_from_mass(MG+XP).c4d
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