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Make sure you refer to CORE4D in your application, that way you are making sure that your application will be reviewed in detail.
Yes, with loop carried value. There are seemingly few things going one here. Seems like first generation is arc, followed by smaller transformed arc on end point of first, followed by another smaller transformed arc on first point of second and all then radially cloned? : )
Yes, however those are problematic since they require matrices output which cloner/matrix can understand. Positions are not a problem, but that way you can't benefit from some distributions where it matters most, such as surface blue (since it needs matrices to scale down clones)
Nodes have powerful distributions which are not available in rest of C4D therefore here is a small asset which resolves this. This asset generates point cloud which can be used as target for cloner or matrix and utilize it in MoGpraph.
To use simply import the attached zip via asset browser
Once imported you can used the object in graph or in object manager:
Use cloner or matrix in vertex mode to generate visible objects
Depending on what is chosen in distribution result is generated (Mandelbrot example)
This asset has following distributions:
- Mandelbrot
- Mandelbulb
- Trigonometry
More distributions are on the way 🙂
Distribution.zip
This should not happen. Which version are you running? Drivers up to date?
Could also be that you are experiencing some lag due to dense mesh? Is it the same if you use middle click? In prefs check if it helps when you use "always update".
I am afraid that there is no way to circumvent the performance penalty hit that way. Which C4D version are you running? Depending on how you want to use the result, some packing with scene nodes is possible (surface blue distribution)
Rectangle random subdivision ( unoptimized and dirty but it works 🙂 )
Use the range node to subdivide
Viewport
Graph
Subgraph
199_Rectangle_division.c4d
If you are willing to nvest time, make a post and explain in short and meaningful way why it is wrong, however, this could lead to reaction and suck you into discussion so make sure you are willing to do that too 🙂