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Hrvoje

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Everything posted by Hrvoje

  1. Hm, render me puzzled since I don't see the flip. Which version are you using?
  2. What you are looking for is resource editor. To access it, you right click in the graph or right click on group node. From resource editor you can build up any UI you want and connect it to your nodes in any way.
  3. Here is a useful one. Test ig object is in volume 🙂 VP Object to be tested against should be a child Test object is used as link Graph is quite simple with text output Setup can be expanded to test based on axis, bounding box and much more! 83_Point_in_Volume.c4d
  4. Hrvoje

    Disconnect node ?

    There is no vanilla disconnect node, but one can make his own 🙂 Explode_Polygons.c4d
  5. Nice character! Which C4D version are you running? Which fbx export settings are you using?
  6. Afaik there are no node trainings around, at least not comprehensive. Why not take a look here in nodes/capsule pit as a starting point? : https://www.core4d.com/ipb/forums/topic/117017-capsulesnodes-examples-pit/#comments I built a lot of examples which can help you get a foothold into the system
  7. I haven't had time to convert all those math nodes - there is a float formula node 🙂
  8. Here is a fun one, line to line intersection 🙂 It works only with straight lines and 2 lines for now. Quite a bit of work but shows what can be done! Intersection is depicted with a sphere Viewport OM Graph has few subgraphs 174_Line2Line_interesection.c4d
  9. Here is how to mix/stack distributions. Pure nodes setup 🙂 Graph is simple 184_Distri_Mixer.c4d
  10. That would be a modelling operation that is not supported yet, quite difficult to do with combination of nodes...
  11. You are trying to select a row of clones, however "row" of clones is not present anymore after you apply random field. Why not use linear field to make a selection prior to applying random field? Alternatively you could find a closest clone and expand a selection based on some rule.
  12. @HappyPolygon Check the attached scene, that one splits the spline by control points Split_Control_Points.c4d
  13. No, there was 65k + members 2 years back but accounts were pruned which didn't login for a year and that setup is still in place. So, what is for sure, there is 45k members which logged in in a year. Here is also some stats which are interesting. 90% of members never posted but downlaoded at least 1 file 🙂
  14. That is well off target : ) I still have admin rights so can check stats, Forum has 45000+ members, around 7900 daily unique visits. Most of the people don't post and are simply looking for a scene or post which solves the issue for them. That is 90% + usage. Folks, instead of speculations, rumors, accusations, let's rather deal with 3D stuff. I am sure all parties have their reasons for doing something and we already had couple of threads on same topic...
  15. So, you need spline splitter, control point based : )
  16. Forum seems as lively as ever! Would be great to see more people asking for help in public forum instead of messaging me 🙂 As a previous owner of the forum I can tell you that forum is not cheap to run and that ads can't cover it, not even close. There is a lot to it that is not visible to members and I can assure you current owner is putting many hours into it. We all would prefer if it was open but it looks at the moment that is not a viable business model, hopefully it will change in future.
  17. @HappyPolygon The question is do you want the capsule to split the segments, control points or lines? : )
  18. Here is a helper capsule - Split polygons. It simply turns polygons into individual geometry. You can dive into the capsule and split jsut parts of the mesh If you press convert the capsule you will get individual objects from polygons. Graph Subgraph P.S. This also answers one pm that I got. Folks, please ask questions in public so everyone can benefit from it : ) 02_Split_Polygons.c4d
  19. Check the options in character menu, you should be able to save the template
  20. Here is a very fast version with relax points relax_fast.c4d
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