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Hrvoje

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Everything posted by Hrvoje

  1. @DALII You can create everything you need in single nodes mesh capsule, either from scratch or by importing some base geometry into graph permanently. By this, I mean ctrl+drag your initial geometry into graph. That geometry will then be present as value node inside the graph and you can delete the source. From there, you can buld up whatever you need and propagate controls to out, create selections etc. Here is a quick example where I imported a frame which is now a geometry value node inside the capsule and made some generic functionality. Hope this helps πŸ™‚ Nodes are very good for this. Naturally, it takes some effort to create an asset but once you save a lot of work down the road. window.c4d
  2. @DALII If you have an asset in object manager, you can modify it with geometry modifier, import into graph as a node or import it as an object into nodes mesh/spline as a child or link. What can be modifed is matrix, geometry and geometry properties, but you can't change the parameters of the object sitting in object manager. They have to be built inside the nodes. Can you post an example of what you are after, just to make sure that we are talking about same issue? πŸ™‚
  3. Sample the mesh color with mesh interpolate node from closest point on surface (there is an ode for that) and assign to your object
  4. Very nice, thanks for sharing!
  5. pm request -> pulsating heart Quite simple setup, can be done with MoGraph as well but it shows how you can quickly create a nice asset with nodes πŸ™‚ p.s. Folks, don't be shy, it is best to ask for help in the forum instead of pm, it will be addressed way quicker 164_Heart.c4d
  6. You can drop the node on the wire directly, it will insert itself into connection. This works for any node where ports are of compatible type in any node graph.
  7. Not an expert in that ara but I would say you are out of options here
  8. I am not aware of any viable alternatives at this moment...
  9. Very nice, thanks for sharing!
  10. Time offset works for animated input object of the cloner and offsets individual clones. Any reason why you are not using another filed, such as linear to trigger random field?
  11. Place your material on cloner and project it onto whole clone constellation (try rmb on material tag and fit to region in viewport). Then instruct the shader effector to use the luminance channel of your material, since it contains the texture.
  12. Have you tried surface deformer? You can project clothes to skinned mesh
  13. Happy to see other people posting stuff πŸ™‚
  14. Are you trying to make the camera horizontal to the plane? If so, look through camera, orbit but hold shift key
  15. You need to edit the graph. Use add node between range and radius of circle. THe value you add will eb initial radius.
  16. Double click on capsule in object manager, that will launch the graph editor. You will msot likely have to reconnect the wire that goers to transform geometry Y
  17. Which version are you using? The setup includes nodal capsule with some internals that presumably produce what you want (animated circle which transforms in y)
  18. Is this what you are after? thing.c4d
  19. You are seriously over estiamting my capabilities πŸ˜„
  20. We are getting into serious stuff here - physically based bouncing ball. Memory node serves as solver and result it is art directable. From controls, it has gravity, bounciness and of course initial transforms can be set. Pure math stuff, not expensive to calculate πŸ™‚ Note: no rotations yet, that is quite tricky 111_Bouncing_Ball.c4d
  21. Maxon support is your best bet, send them the capture files also
  22. This should work. Is use animation enabled in Alembic? Given the file size, maybe use some upload service so we can check?
  23. Cool, thanks for sharing, this is quite valuable info πŸ™‚
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