@DALII
You can create everything you need in single nodes mesh capsule, either from scratch or by importing some base geometry into graph permanently. By this, I mean ctrl+drag your initial geometry into graph. That geometry will then be present as value node inside the graph and you can delete the source. From there, you can buld up whatever you need and propagate controls to out, create selections etc. Here is a quick example where I imported a frame which is now a geometry value node inside the capsule and made some generic functionality. Hope this helps π
Nodes are very good for this. Naturally, it takes some effort to create an asset but once you save a lot of work down the road.
window.c4d