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benek

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Everything posted by benek

  1. I wonder if anyone could look at the attached file and tell me why the translation animation on the hip isn't being transferred from the source to the target? Retarget.c4d.zip
  2. I tried Fuse and it looked pretty rubbish. Since Adobe acquired Mixamo they've done nothing with it… I don't get what the benefit is of acquiring these small apps and not developing them. Daz is OK actually, but tbh I found it quite hard to use. They give it to you for free, but you have to purchase the content…
  3. Just fix all the stuff that went wrong in S22 and I'll be well happy…
  4. Explosia's always been completely unusable for me, running at about 5-6fps on the smallest and most basic scene I can create, so God knows how they made the scene in the demo. FWIW I'm running XP on an 18 core iMac Pro which gets pretty decent pyro performance in Houdini. exposia.mp4
  5. ok, thanks for the info. I suppose it's not the end of the work to take up a USB slot, but I just felt it was a bit of a waste.
  6. So I'm looking for a wireless mouse for a PC laptop, but from what I can tell they all have a receiver which needs to be plugged into a USB port… So I'm wondering why they need this receiver rather than just using Bluetooth? Using a receiver would permanently take up a USB port… Is this not the point of having Bluetooth? I'm speaking as a Mac user looking to get a PC laptop…
  7. It seems that whenever I add a fourth morph target the blending screws up. I'm trying to edit in 'in place' mode, but the morphs aren't blending properly. I've opened my same scene in R21 and it works, so I'm guessing this is an S22 bug. Untitled 11.c4d
  8. tbh my Redshift materials rarely update either, I've always put it down to one of the quirks/downsides of RS
  9. @bezoI can see that your example would work … maybe I didn't provide the best example file… Although in my attached C4D I used a straight spline, I'm looking to get this working on curved splines… My workaround was to create a Mospline set to spline mode and insert my deformed spline into that, and then read the length of the Mospline instead, but it would save that extra step if I could just read the length of the first spline.
  10. Just got a scene where I'm trying to calculate the length of a spline after deformation, but I can't seem to get the Xpresso to work after the deformer. I've tried changing the priority order but it doesn't seem to change anything. My spline is attached to some geometry using a surface deformer. I've attached a simple scene, would be grateful if anyone knows the answer. I can create a workaround using a mospline but it's not the most elegant solution. Untitled 6.c4d
  11. I always find this kind of thing a bit of a slap in the face for those of us who have paid full whack.
  12. @HippoDasTamusI'm not familiar with that command, what does it do? What I've now noticed over the last 24/36 hours is that whenever I hide my lights using Editor Visibility, the navigation returns to normal, but whenever they're visible or hidden using the display filter, navigation is screwed up. Thinking about it, I haven't actually tried this with native C4D lights, just Redshift, so perhaps there's something there… It also seems to be with the Dome light, not just Area lights.
  13. @IgorYeah, I know the old OS is gonna cause me problems, but as a Redshift and Mac user, I'm not in a great place right now!
  14. I think I figured this out… Usually I hide the lights in my scene using the display filter… It seems that even though my lights display filter is switched off, C4D is seeing the area lights under my cursor… If I switch off display visibility using the red dot then navigation seems to return to normal… This behaviour is definitely different than usual… @IgorPlease don't take office to this, but I don't understand why re-installing is the conclusion that many people immediately jump to… I'm not sure I've ever in all my many many years had a problem which re-installing has been the fix. @IgorI'm probably the first one to report many problems with C4D
  15. Maybe it's do to with Wacom or OS 10.13.6, dunno… all I can say is that navigation was fine until I decided to run the SP1 update earlier today and first thing I noticed is that half the time the viewport cam doesn't rotate around point under the cursor, and panning can feel like when you're panning over something way way in the distance… it's not happening all the time, but enough to cause disruption … I've checked the navigation prefs and they're the same as always, Camera mode set to Cursor … Does anyone know how to revert back to the previous build?
  16. No, it's been reported as a bug via MAXON now. It is to do with the update.
  17. No its not that. Not sure my keyboard even has an INS key, it's a small Mac keyboard. I use a Wacom.
  18. Just run this update and notice that the viewport camera isn't rotating properly around the object/point under the cursor. Worked fine before, but now it'll rotate around a random point in space even though my camera mode is set to cursor just as before. I don't think I can think of anything more annoying.
  19. I got Incorrect File Structure on several files whist working in S22… Opening them in R21 and resaving worked for me… I wonder if this has been fixed in SP1?
  20. I would say it's a graphics card thing… I guess S22 is just stressing the gpu a lot more.
  21. No, the fans will intermittently ramp up for short periods of time and then back down again, but often. It just seems to be when editing UVs and modelling … but I point it out because it's a new thing since S22.
  22. Just an observation, but I've noticed increased fan noise when working in the UV editor in S22… I don't think I've ever actually heard the fan speed increase in my iMac Pro before now … I realise there have been improvements to the UV editor, but should something as simple as UV editing really be taxing the graphics card so much more than before so as to cause the fans in the iMac Pro to constantly speed up? I've also experienced lots of increased fan noise when working in the 3D viewport on simple stuff…
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