Welcome to new Core4D Community Forums
-
Recently Browsing 0 members
- No registered users viewing this page.
-
LATEST ACTIVITIES
-
0
Rigid Body Cloner with intersections 'Collapse' effect
I'm trying to make a bunch of intersecting clones (rigid bodies) collapse from their cloned form (a sphere) onto a floor. As they are intersecting in their initial state when they become dynamic they explode outwards. Can anyone suggest a method of making them simply fall to the floor when the rigid body tag is enabled? I've spent a lot of time playing with damping and follow position / rotation values, along side increased gravity forces but am struggling to get the 'collapse' effect required. https://www.dropbox.com/scl/fi/5z3c0xm0tggb6dhbyeq79/COLLAPSE_TEST.c4d?rlkey=kwgqd8qoxz112xmevdeaq0ge5&dl=0- Simulation
- MoGraph
- (and 1 more)
-
5
Houdini spreads eye-gasms again with Release 21
We've all been there. Teased by reels like that you try to learn Houdini just to find yourself in an overly complex madness. But it's a powerhouse for sure if you know it. I prefer C4D's approach to things more. You get there 5x faster in 90% of cases. But the last 10% of Houdini you never reach ;) -
0
Using Mograph Selection in Redshift?
Hi, Is there a way to use the mograph selection as a masking for which color is which? I can drag the mograph selection tag in the xpresso it reads as object so I can't directly plug it in the redshift nodes. I'm using R21. And the last perpetual version of redshift. -
4
Cinema 4D & AI
If the VFX sub on Reddit is anything to go by, some dudes entire 5 person concept art team got replaced with a midjourney subscription lol, I really don’t think it’s too far into the future that certain roles start going in that direction . -
2
Non-planar quad polygons of leaves don't look the same as in 3ds max.
Hmm i would rather avoid that . ive got about 50 models already in fbx/obj formats. they all might be like this .So im trying to get a solution directly in C4D. But ive had some luck now with the way i tried before. Bevelling one centre edge, triangulating, optimizing then un-triangulating seems to do the trick. but the more polys the slower it gets. And some leaves are being untriangulated in a weird way. Hoping for a better and cleaner solution though
-
Recommended Posts