Moves by maxon questions
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1
How do I animate her hair?
That is a heavy scene, try first remeshing the hair than play with cloth or softbody -
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How do I animate her hair?
Okay I've been working on this project forever and im about run out of time. the fantastic four movie came out and I was making an animation of the surfer surfing through space I was wondering someone could help me make this female surfer's hair flow and move with the speed turbulence of the animated movement (direction of surf), I want it to either look like its trailing behind like a comet or flames or just the polgon shifting itself. Let me know if the can get fixed. Right now I tried getting the hairline to stay conjoined to the head so that itll stay attached but the cloth-like hair will trail behind but what it did instead was leave the hair behind entirley and start stretching the hairline all the way throughout the animatioin without stopping. ill link the file. I use Cinema 4D R18. I know it's old so some things might not transfer over. Untitled 2.c4d -
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Offset Fragments in Voronoi Fracture
@MJV - I attempted to make this work by creating two versions w/ different offset amounts and using the Morph deformer to blend via field strength. Unfortunately because the gaps are created by booleans, even very slight differences in offset strength result in different point counts/orders; which means a morph won't work. I also attempted to generate a varying voronoi pattern based on the Voronoi Noise and piping the rendered result through a Vectorizer - which didn't give me much. All this to say... I wish you the best of luck, this is a stumper. -
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Old Character Revisted
Working on one of the scenes from my story and updating it from the old version. I think it is an improvement but I am wondering if it looks a little bit to creepy/sinister? Love to know what others think… Broom Room HB v01.mp4 -
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Offset Fragments in Voronoi Fracture
Hey. Haven't posted here for awhile but hope everyone is doing ok under our new AI overlords and oligarchical corruption regimes. Despite the world being a complete mess at the moment I do find myself suddenly needing to figure out a way to control the offset of voronoi fragments in this model I'm working on . I am using R20 and it seems not possible but maybe later versions can do it with fields or forces or texture map?
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