CORE 4D Primitives 1.0 - Parametric surfaces for C4D - FREE PLUGIN!
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3
Add Point to Spline node
Sorry for late reply. Thank you, I'll check that out. -
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C4D and Redshift June update.
https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2025-3-June-18-2025 jeebus... UV tool refresh. UDIMS.. texel density... they listened. hoping they continue with Laubwerk and add wind/dynamics. -
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C4D and Redshift June update.
yoooooo it's actually out -
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Setting up my Remote / Home Office Environment
chuck me a simple scene which has this problem and ill see if theres anything obvious. Just a cube with a texture which complains about it missing. Don't use 'save project', just copy the file as-is so no file paths get changed. Why not turn on windows/mac backups? both OS's have built in tools where you can roll back a file to any previous version from weeks or months ago. In fact use the network drive as the backup location that way you get local performance and the backups are all RAIDed up. Nothing stops you from having your external drive backed up. Its just a drive like any other. Set it to backup to your local machine or the NAS when connected, it can silently do this in the background. Here I run most projects from an external 4tb SSD, that drive backs up to a local 18tb hdd whilst connected. On top of this there's the backups via proliferation; ie. theres a copy of most stuff on the render master, theres a copy on the Raided NAS when projects are finished. Even without my own official backup, the data gets copied around so much that its always in multiple places. -
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C4D and Redshift June update.
They usually don't wait that long. For the past few cycles they've been pushing out new features (pyro, cloth, particles, scene nodes) in the most rudimentary form up front then building up as they go with each patch. I'm hoping it's not September for 1.0 baseline version of fluids. Looking at the past release notes, they seem to have a July release, then quiet until September. I'm interested in seeing what's in Houdini 21 to be honest. They've seemingly invested a lot in ML and it should be more prevalent in H21. I'd like to see more DCCs adopt it as well.
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