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Showing content with the highest reputation on 05/09/2023 in all areas

  1. Yes ! I had to model 'a superhero car' again 'from scratch' after the new movie came out, for a streaming video promo commissioned (way upstream) by the film company themselves, yet the only reference that was made available to us was a handheld video of someone looking round the physical car prop, where it now resided under massively unhelpful lighting on display at some museum or other !! It was 'only for the home streaming market' so the campaign was not considered important enough to provide any files apparently - both me and the agency I did it for were astonished at how unhelpful the commissioning organisation were ! It is specifically for competitions, and is totally legit in the Olympics ! So are compound bows, in a different class of course. AND all the stuff hanging off them is allowed as well ! Here is one of them with just such a machine from Olympics 2020... But I deliberately didn't want to do a hunting bow, even though they do look slightly cooler and more techie ! CBR
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  2. I will just for example look at the situation with materials. back then you had one renderer, that was completely stringent in its usage. then physical came. and maxon tried hard to implement it deeply. It was usable with the same UI, but even back then things started to get a bit strange with the reflectance chanel, which was and still is a whole material system on its own in one chanel of an other material system. then we got a node based Material system with a complete new Node UI, that was not integrated with the old layerbased. Xpresso still has the old UI and redshift that maxon bought has a material node system that can be used in the old expresso style system and in the new node look depending on what material you create. You can say, that technology changed and that different renderers have different strength and weaknesses, and you are right, but all of these renderers have diffusion, emission, alpha, transparency and many more channels that they share and they have the same values to control but they all have different user interfaces. that means, that you have to learn different workflows to get the same result.
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  3. Good point 🙂 And that's that one solved... CBR
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  4. I had an other type of spline in mind ... This is called a Spline Graph As you can see when I do that I get only one side to get a Tangent Control Point. That's because in order to have a soft Point Type the neighboring points have to be also Soft.
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  5. I am afraid that is most likely a bug, which I will report if it is not already known. Selecting the point and setting either 'Soft' or 'Ease-ease' there should give you handles both sides I reckon. This is not related to the qualities of the source spline. CBR
    1 point
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