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Showing content with the highest reputation on 09/25/2020 in all areas

  1. Here are some of my projects,for people who wants to learn scene nodes.
    3 points
  2. From the album: Current Stuff

    R16 Physical Render

    © Luminetrics

    2 points
  3. ...to fully appreciate this : ) Some great character work. Rendered in Redshift. https://pintsizechat.com/episode-water/
    1 point
  4. Just to follow up, I installed the newer graphics card and the flicker is gone so that might be an option for other folks on older Macs.
    1 point
  5. Thank you for you commects;I use C4D only,most of assets recreated form my early xpresso/python projects (github);
    1 point
  6. I'm just super-excited about the future of Cinema 4D with this release and the promised next steps. Having the ability to use nodes OR use a more familiar object manager type UI with the power of scene nodes is going to be wonderful. It feels like the road has been prepared for a good journey into what's next. Plus, this version added in lots of useful little things. For example, extending the time of your scene actually extends the time of your scene instead of having to manually adjust the length. Tiny change with a big impact on day to day workflow.
    1 point
  7. Ok I solve it, if anyone is interested. In character display setting are highlight and visible set to "full" then in motion system layers are displaying these "shadow" bones an controlers. Problem is that if you set it back to object and controlers, in previous added motion system and layers are these settings still active and nothings change. Even more if you create motion clip and save motion source, that display settings are saved inside. So I have to save motion source, delete it and reload. Then insert to layer of new motion system created after right display settings of character for the change to take effect. Crazy.
    1 point
  8. you can easily use the stand alone facerig with the advanced biped, you won't face any problems (pun intended), is was made for that purpose. although the toon rig is made for toon characters, it also can handle realistic characters, you just then don't use any of the stretchy/bendy features. so what you decide to use mainly comes down to your personal preferences. feature wise the face rigs are more or less on par, there's slight differences in functionality and setup though... there are examples in the content browser for the toon rig and the face rig, just give them a spin and see which one you like better. the body rig of the toon rig preset has a bit more features than the advanced biped, apart from the squetchy and bendy features there are a couple of handy space switches and some other things the advanced biped doesn't have. for instance the hand gizmo makes it very fast and comfortable to get nice finger poses with a single controller. also it's a little bit faster than the advanced biped. those are all the major differences i can think of, both are good stable rigs. again, in the end it comes down to personal preferences.
    1 point
  9. - my third car (modeled, not owned )
    1 point
  10. No worries Keith pshop is my thing so it only takes a minute or two. gluck with the job deck
    1 point
  11. Well spent a bit more time on this working on the DOF, lights and camera moves - think it's an improvement 🙂 Graveyard Revisited
    1 point
  12. 1 point
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