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Popular Content

Showing content with the highest reputation on 08/08/2021 in all areas

  1. Ehm, no. Artstation is what CG Society was 15 years ago. They were actually funded by the same guy, Leonard Teo. CG Society was funded with the focus on creating a forums community, Artstation with the goal of showcasing. CG Society was sold several years ago and is currently effectively dead. I was a moderator there for well over a decade before the site turned toxic and useless.
    2 points
  2. I understand the dislike for Subscription-Only software and don't care much for them myself, though I'd still be stuck on R13 Visualize if it wasn't for the C4D Subscription. Small hobbyist here so I don't make huge $$$'s with 3D or my job, but the sub still only takes a minor dent out of my monthly income. I switch it off if I need to but usually keep it on since I love using it. Though I fully agree on the topic of performance and focus on specific features and their stability before moving on to adding the 'next cool thing'. I've seen where Blender's been going for a while, since all but two of my friends that are into 3D use it (One's using Maya, the other Lightwave), but I myself have absolutley no interest in using it. If/when the day comes where Cinema 4D shuts down for good and you can't launch it anymore? I'd probably just set aside 3D and focus my efforts on improving my drawing/painting skills. I guess I've got a very different outlook on the software since I'm not involved in 3D for production and business, and the things I use it for work well enough for me so I rarely run into a situation where I'm displeased or even angry at the program, or feel like leaving it behind in favor of something else..
    2 points
  3. cgsociety / cgtalk should be studied in university classes as a lesson on how to destroy a perfectly functioning community.
    1 point
  4. Everfresh, What a clever setup! Thank you so much for the example file which I will now study.
    1 point
  5. Oh, Blender. I'm tired of the abundance of plugins and addons needed to work. Each addon requires very little, and the rest is like unnecessary luggage - all the time in the way. The abundance of addons causes problems in the stability of all ecosystems. Yes, you can build an entire ecosystem into Blender. Do everything within it. I used to be such a person. But got tired of switching between tabs of addons to pull out single functions. Blender is a great program! I'm not criticizing it at all! I admire it! But I started noticing that in my attempts to prove that everything can be done within Blender, I started earning less. I began to notice that the battle for a completely free Linux+GIMP+Blender software I cornered myself. I'm tired of it. I want freedom. I want more icons and fewer hotkeys. I want quality rendering. Yes, C4D is an extremely expensive program. It lacks a lot of really important modeling tools. But. Those that are there are worthy of respect. That's not even the point. The very ideology of C4D as I see it, and what is the key, the most important thing that brought me back to C4D after so many years of working with Blender is the wonderful focus on the ARTISTRY. The designer is better in C4D. Among icons instead of hotkeys. With buttons, not the most complex interconnections of node editors. Even if you compare the realization of Animation Nodes (GeoNodes) in Blender and similar functionality in C4D I, as a person far from programming, see the availability of implementation in C4D. This is the most striking example. But this applies to every point. Orientation to people with non-technical mindset.
    1 point
  6. Better one https://cgsociety.org/
    1 point
  7. I totally agree. Leading artists are using Cinema 4D because it is an industry standard. Blender is really not an industry standard but a good software for game devs and indies though.
    1 point
  8. I only use it for this purpose at the moment to find free content. I understand that you have more technical background and therefore your focus on things might be different. My critique for UI is for the tabs. I only do not like the idea that user have to change modes to work with the project. It is just very inefficient workflow or there is no workflow at all. UI should have the same window system with less modes then it is efficient. Just like in Cinema 4D. You have a default mode, modeling mode, texturing and sculpting modes. Not more. More is just a scam to lose a deadline. Keep it tighter to work efficient. The more tools you have the less time you have. Blender is for dabblers and good for game developers. Not very good software for serious archviz company or motion graphics. I have archviz company and make some animations for 80€/ hour and have no time to dabble with interface. As a 3d-generalist artist and use tools that are best for certain purposes. Blender unfortunately does not suit for me as full professional 3d-production pipeline because it is too slow for me to use. I use Blender 3d-models to create graphics for computer magazine in Cinema 4D + Photoshop. Sometimes you have publishing deadlines when you do not have time to model from the scratch. Then for example Blendswap is a good place to find Blender models. Such as this: https://ahven.cgsociety.org/jnc2/robot-priestess I have found only one youtube tutorial Blender for Cinema 4D artists by Helge Maus that explains how UI works. He is a special guy who is not limited by any constraints of any software but that is very rare. This is a Cinema 4D users forum so I should not be concentrating too much on Blender. Just my 2 cents.
    1 point
  9. Open the license manager (under the help menu I think in C4D) and release then activate your license. Or log onto my.MAXON.net and release the license from your machine. Then start up C4D again and it will grab that license again.
    1 point
  10. Honestly, they reek of desperation. All they do is trying so squeeze more money out of the clients they still have. Oh, yeah, and I don't care for Blender at all. There are too many areas in which it simply can't replace C4D, at least for me. Sure, there are things it does better than C4D, or does things that C4D doesn't do at all, but there are way more areas where C4D wins. But, that doesn't mean it will always be the case, and obviously for other people it's easier to switch so it would be good for Maxon if they stopped bean-counting and do some real development instead of wasting time of features they drop without notice after like 2 versions.
    1 point
  11. Curious to be someone who didn't take Cinema R16 and went to Blender 2.76, but didn't take Blender 2.9 and went back to Cinema S24. I see Cinema4D is coming. No, guys, not Blender 3. There's a lot of buzz around it, but no-no, success is coming to Cinema 4D. Just wish Maxon would increase the speed of the system.
    1 point
  12. too fun of a challenge, couldn't resist.... would need refinement, it's a bit fast, but the concept is there. basically it's just deformers with fields on a high poly plane... incision_1.mp4 incision_setup.c4d.zip
    1 point
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