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SimonTheSorcerer

Developer
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Everything posted by SimonTheSorcerer

  1. Version 1.0.0

    29 downloads

    This script can offset the animation tracks of multiple objects. To use it, select the object to offset, and run the script. A dialogue will appear asking for the amount of Frames to offset. Use a positive or a negative numerical value and click ok. Change frame or hit "a" to see the change. To install the script, go to the Extensions/User Scripts menu and open the Script folder. Copy the script along with its icon there. You may need to restart Cinema 4D for the script to appear. Feel free to check out my work: https://www.orestiskon.com
    Free
  2. Version 0.3

    31 downloads

    This scripts allows you to bake multiple objects into Global Space. This can be achieved in multiple ways by using modifiers: 1. Default (no modifier): Creates Nulls copies of the objects in global space and bakes them 2. Shift modifier: Creates Nulls in global space at without baking, this is essentially "Convert to Nulls" 3. CTRL modifier: Creates Nulls in Global Space and bakes them, and constraints the original object to the nulls. 4. Alt modifier: Bakes the same objects in Global Space. You will need to unparent them manually in order to see the correct animation. About me: website: https://www.orestiskon.com twitter: https://twitter.com/orestiskon discord: https://discord.gg/qNrJ9CQTKN
    Free
  3. Springy adds non-destructive overlap to moving objects. It can be use it directly on: - Objects with keyframes - Objects without keyframes (e.g. children of animated objects) - Objects driven by expressions FEATURES: - Ease of use: Just select your objects and create Springy - Different Modes: Spring, Smooth, Spring & Smooth - In hierarchies, work Cumulatively or Individually - Work in Global or Local Space CONTROL IT: - Use Multiple Springies in the same scene. Target different objects for maximum control, or layer them together on the same objects. - Separate Position / Rotation parameters and individual channels - Work in Global or Local Space - Per Object Strength falloff curve
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