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DanHinton

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Everything posted by DanHinton

  1. Bake them before they go to the farm - bake the targets of the tags, not the tag itself.
  2. The GSG plugin is the issue. I don't have this plugin and the scene renders with alpha. You may need to mess with some of the parameters on the GSG objects in order to render the scene with an alpha channel.
  3. In the video you refernced, the c4d motion capture data already has a character definition tag applied. I suspect that this has already been setup in a t-pose before being added to the content browser. I really would recommend trying out my suggestion, it's relatively painless to do, and once you get the hang of the non-linear animation system working with mocap becomes much more enjoyable.
  4. Your walkcycle needs to include at least 1 frame of t-pose at the start, or the character definition tag won't bind correctly. You can either key the bones manually or use the nonlinear animation system to chop up the animation. Ensure that when you apply the character definition tag both animations are in t-pose and you should be fine.
  5. Incidentally (not that it changes much) Krakatoa is now free along with Deadline. Definitely a niche user base but could be useful in some circumstances.
  6. You can use Set Matte in AE to refer to a single layer to be used as a matte for multiple layers. Of course it's not as simple as that, as it's an effect and as such falls foul of the AE render order. However, with some careful organisation, it's possible to be quite efficient compared to Photoshop.
  7. Isn't there a tag new to r25 that deals specifically with this requirement... "Track modifier tag"?
  8. This looks like it might be a job for either a displacement map or a sculpt.
  9. @keppn you have perfectly encapsulated my cautious enthusiasm for both xrefs and takes. Hope you don't mind if I steal these words of wisdom and put them on an inspirational Instagram post over a picture of sunset!
  10. I'd say that you have the name of the renderer/render setting hightlighted, but it isn't actually set as the active preset. Hard to say without a scene to check.
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