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Showing content with the highest reputation on 09/24/2021 in all areas
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Maybe sometimes (I don't hop that often on a plane, but more often to another workstation). But for most of the time it would be better to just release the license. And as MarcoVN said: Make it an option! Please, +1000 ... And I agree, it's easy to reallocate licenses. But I have to re-enter my account details very often (it seems whenever every license is blocked). It's one click vs. re-entering and clicking about. Next time you hop on a plane and accidentially loose your license, please, give me a call, when in risk of butching a job because of this. Day and night. As I'm pretty sure this will never happen 😉 Btw, don't give too much an analytics. I always switch them of. No, wait. I will turn them on now, immediately. I never thought someone is using analytics seriously.2 points
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If someone is interested here is my first attemp to using R25 nodes to build windows from polygons. You can interactively change depth and size of widnows frames. This is of course very simple example but can be easily expanding further. Unfortunately at the moment only way to using object polygon selections in scene nodes is by weight maps. There is missing Get Selection node that exist in manual. It could probably read selection tags. NODE Windows from Polygons_0001.c4d1 point
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I have to give you maxon guys credit for the communication on the last view pages. For me It is a big difference to Maxons normal way of communicating. You might not able to see it or to maintain it in the future, but the first 35 pages resulted in you explaining instead of just using the standard phrases like " we are listening to you" without any further explanation. You gave more insights then normally in a year. And you try to make yourself understood by sharing information and reasoning. Keeping this up would be a good step to a better understanding and less frustration. That doesn`t mean, that I think everything is clear now, as unlogic und unexplained decisions by maxon still persist (big example being: sub vs perpetual pricing and features). But this is supposed to be a compliment for a good start not the beginning of a new or continued rant. It might be a Déjà-vu, but I think I already wrote something like this some years ago 🙂1 point
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@Pinin Ah yes, Chris Jones! He used to be an avid LightWave user, achieving similar results. But at some point he made the switch to B, and his work got even better. Here's his famous LightWave eye: And his Blender version later: Scary how well done these are. He knows his stuff 🙂1 point
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Maybe c4d could just fetch the license if it is not used on another computer? If I understand correctly that would solve the problems? I can imagine, that these analytics are very interesting. But it also explains some things for me if you use them as a information what gets used and what not. If you try to determent which features are obsolete, or are not worth improving, because they don't get used. Don't forget, that people just might not use them because they are old and not state of the art anymore. for example pyrocluster. I bet people would love to render nice looking fast fog or clouds, but pyrocluster is appoximately 15 years old and because people don't use a outdated part of c4d doesn't mean that there wouldn't be a demand for a state of the art version. other examples might be thinking particles, teamrender, cloth or sketch and toon. As you know there are quite some parts of the software, that have aged (or are not that good implemented as we are used to from maxon as teamrender) I am quite shure, that Analytics is not the only reason why they don't get love, but just because they don't get used, doesn't mean there wouldn't be a demand.1 point
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Is there some sort of UI scale preferene I am missing? I'm using it on a 1920x1080 15in laptop monitor and I'm finding it pretty straining on the eyes whereas I haven't had that issue with the previous UI (or Blenders, which I'm just throwing in there because people keep comparing it to Blender's UI).1 point
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You can also use some predefined stuff here - copy&paste from doc re you can enter the name of the selection that you want to read out. Otherwise, the active selection will be used. You can also use special keywords and logical operations here to create a new selection from scratch or a combination of already saved selections. The following keywords and operations can be used: default: If the geometry already has an active selection, it will be used for the output. If no selection is active, all elements of the chosen type will be used. odd: All elements of the chosen type that have an odd index will be selected. even: All elements of the chosen type that have an even index will be selected. all: All elements of the chosen type will be selected. hidden: Hidden elements will get selected. Name of a saved selection: Use the name of a stored selection to make it active. Take care to use quotes with selection names. You can also use a combination of a saved selection and another keyword or selection. Index string: You can use index numbers directly as you would with the “Index Array from String” Node. Using operations: You can use mathematical and logical operations to combine or subtract selections. Using the string odd – “center” for instance selects all odd elements and then subtracts the selection that has been stored by the name “center”. You can use +, -, & (logical and), | (logical or) as well as a comma to combine multiple selections or index sequences For those built in selections you don't need to use quotes. so use odd instead of "odd" for example. Only names selections use quotes1 point
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You can do selections by using "select" node and designate the selection you want to use. Check the scene 🙂 NODE Windows from Polygons_mod.c4d1 point
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That's not being ignored. We've worked repeatedly to improve the timeline performance - there was a dramatic increase with R21. We worked to improve skin solver performance in R23. We improved the load times for large scenes in S24 SP1. Beyond that, much of the performance is related to C4D's object system and priorities - which is fundamentally why we've been working on the new Scene Nodes core for years. It's not an easy task, and it's not done yet. But timeline/viewport performance is very much a focus of our efforts.1 point
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To summarize the general feeling I have, I will use the following analogy: You have a nice car. You love your car, but there is a problem with the engine, a big one, that cuts the performance of the car down by 50%. You decide to bring it to a mechanic. You explain the problem, and after a few minutes, the mechanic says: "Ah ok, I understood.. well, let me give you a new coat of paint on your car!" You explain that the coat in paint is nice and all, but you actually need a fix on the engine, it is very important to you The mechanic nods, and says "well, you need to take the car out and see how this paint will perform on a rainy day" You repeat several times that the new paint is cool, but you need a engine fix. The mechanic then replies "Well, I think what you are saying is being blown out of proportion... dont worry, I am listening to your issues, but please, try this new car paint first" This is what it feels when I am trying to explain why this last update was so abysmal. There is nothing wrong with the new interface, and I am sure people are loving it, maybe I will love it too once I start using it. But there is a long list of issues the software needed to fix first, things that affects directly our productivity. The subscription conversation keeps coming back again and again, because there are this shortcomings that keeps being ignored, while we are being offered gimmick things that we dont really need. If the company opened the communication, honestly, giving us at least a bit of a roadmap, and not just PR friendly responses or reducing the importance of our feedback... or.. the software improved with key essential things that changes our workflow for the better (ie: Fields) you can bet the amount of complaints about the subscription method would drop dramaticaly. But yeah, Im kinda done with this thread, because I realised there isnt going to be a mutual understanding. We just have to accept things will not change, and use our energy on different things.1 point
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Man, it is amazing how much you dance around a situation, downplaying and diminishing at every turn any possible negative feedback people can have. It will never be a "oh, yeah, there is this negative feedback here, and this amount of dislikes.. maybe we should understand why this is happening" No, it is always: "People complaining are biased and small numbers - irrelevant to us" "People always complain, but they like it afterwards (aka, the typical, we know what is best for you, better than you do)" "We listen to very positive feedback from studios ( a subtle way to point once again, that normal customers/hobbysts are irrelevant to Maxon) thus, everything is fine to whom really matters" Is it really, absolutely impossible for you to just.. for a few seconds, acknowledge and understand why this update was disappointing for a lot of people? Or you will constantly parade against customers who are unhappy with certain aspects, trying as best as you can to belittle our feedbacks?1 point
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I think that even if R25 would have been packed with the best features and overhauls of old features people still would be bewildered why a UI change like this was necessary. But with it being the main feature the new UI can be as good as it wants to be the perception that maxon doesn't listen to its customers that didn't complain about the UI but about many other things for years persists. some might get the impression, that the UI change was inflated to at least get one major feature into the release. the (maybe necessary) change of the user interface mechanics might have been better received if the old icons where used. Then people would get the chance to at least visually find their way into the new interface.1 point
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Because it takes a human resource X amount of hours to do the physical work involved. And it produces zero benefit to the company involved because it is transferring the license for a version of C4D that no longer generates any revenue for that company. So you are taking a resource away from the job they are usually doing just to handle this task. I am just talking business here. What would you charge?1 point
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Hi Shrike, I would like to suggest that you also send your entire post to Maxon directly. In C4D go to "Help->Report Bug/Idea". Then change "Conference" to "Ideas" and "Category" to "Node Editor". Then paste in all your comments and click Submit Report. You could also include a link back to this post on the forum so that anyone at Maxon can directly reference back here if there is additional discussion on the topic. It might seem like it goes off into the void where you never know what has happened to it. But I can assure you that every post ends up in their database of Ideas and people do look at them all. Cheers, Kent1 point
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The reason for the charge will be because it will require someone’s time. It won’t be an automated system. And I guess you probably need to email the details, they will have to verify it is all correct and then manually go in and change the user details. Edit: just read the link you posted and that is indeed the case. Someone needs to verify it then they physically contact both parties to confirm and only then does the transfer take place. Why would a company do this for free?1 point
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Some of you may have noticed that the odd thing is different in R25, so thought it might be an idea to share some top tips people may not have discovered yet... feel free to add any you find, but here's couple to start you off... 1. Can't tear off the snap menu ? The new snap settings at the top of the toolbar is not moveable, but some of us wish it could be. And indeed it still is - simply press 'P' to get your freely moveable / dockable one. 2. Where is Reset PSR ? Now called Reset Transform that's now in the Coordinates Manager or at the bottom of the r-click menu in Object Mode. Coordinates Manager now available by default in Modelling layout, or via lower right corner in standard. 3. Where has MoText gone ? Now just called Text Object, this is available from the toolbar on the right under T symbol, along with the Text Spline. 4. Where the hell is Physical Sky ? Worry not, it's just in the Lights Menu ! CBR1 point
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They must have a ton of programmers who are not working on UI stuff at all, which would suggest there is a bunch of other stuff coming that wasn't ready for R25.1 point
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