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Showing content with the highest reputation on 02/07/2022 in all areas

  1. It's been a while since I watched any cartoons that weren't Simpsons, South Park, Rick and Morty, or Disenchanted, but the YouTubes found me this the other day, which I was very interested to see has progressed from classic line art / hand drawn cartoon to 3D. Some people not appreciating the transition in the comments, but I think it works quite well... and was fun to catch up with those guys and know the great war is still being waged after all this time 🙂 Also, if you are learning to score to film, there is little better example of cue-based scoring, so a very good lesson there too. CBR
    2 points
  2. I also have to say, that unfortunately there are very few 3D Animators that mastered timing and spacing the way the old drawing goods had. And they are working for feature film obviously. For series the switch to 3D often is just a economic move which obviously is here also the case. And well visible. It is not "just" the difference in timing and spacing though it is also a big gap in storytelling. It is plainly just a completely different thing. a different level. look at the old stuff for comparison. It is just so much more pleasing to watch.
    2 points
  3. RT solutions may looks stronger than ever but probably in a couple years Chaos Vantage will surpass most of them, I mean at least for archiviz and design Vray is by far the most used renderer and anyone is looking in to Vantage right now, so the growth potential is almost on par with Vray itself. Vantage offers a seamless experience, you can either work in Vray and send the scene to Vantage for RT results or work in Vantage right away, and that includes ready to use assets, shaders, lights etc. All integrated in Chaos ecosystem, IMO the best archiviz platform overall, CPU, GPU, RT engine, assets, cloud computing and top notch support. Other than that I expect Cycles to grow as well, since it is free it will attract a large number of users.
    2 points
  4. Yes, just like that 🙂 You parametrize the whole thing, make an array and assemble a spline
    1 point
  5. Welcome to the Core 🙂 First things first - pls complete your profile so we know at a glance which version of Cinema you have, what you are rendering with etc etc. We need this information to be able to help in most cases. Fortunately we have the scene file this time, which tells us, but even so... This is currently what the UVs look like for that object, so Octane can't be set to be using them like we need it to. Tag should be UV mapping, and Octane Projection mode should be Mesh UV. In your Octane node tree, no Projection is assigned at all, which may explain your results ! So I would add that in first.. So to sort that UV mapping out we need to project all the polys frontally, from the Front orthographic view over in BP UV Edit. Then we need to select the polys that comprise the rims for the holes and relax them. That will look like this when done, but wait - what are those weird seam lines in the middle ?! They are caused by points not being welded in that mesh, so you need to optimise it, or manually weld those double points together before you start. Then you should get this result... So texturing is now fine, but we have some duff SDS technique going on here, so you need additional control loops to tighten that up, and to not have poles on borders, which is bad modelling technique generally. So each of the holes needs a perimeter loop, which we should get by insetting all the front facing polys like so... # ...and then we need control loops inside the holes as well, so that SDS rounding is controlled from both sides like it should be. K,L for Loop cut (preserve curvature off) to pop those in. Then we will get a much nicer SDS result because the edge flows have been redirected properly, and rounding is back under our control. Lastly, I notice you have some unevenness in the polys comprising that lowest hole, which is affecting the SDS circularity of that shape. To fix this you would need to make sure sure that all the edges comprising that are evenly spaced, and then conformed to circle once that is done. The plugin HB modelling bundle is your best friend to fix that (hb_even_distribution / hb_points_to_circle), but it can also be done manually. Note that if you do want to fix that, you need to do it BEFORE you project and unwrap the UVs. CBR
    1 point
  6. I unfortunately think, that the whole industry (besides some few) is moving away from the thrive to maximum quality. And that is driven by budget and time cuts of course. Now the Target is acceptable or standard quality as fast as possible. Don't you think so?
    1 point
  7. Those 3d remakes are soulless, completely misunderstand the timing, anticipation, setup, scripting, and overall rhythm of the original cartoons. What a mess. Also not helpful: the background orchestration which is obviously done with a virtual orchestra such as Spitfire or EastWest Hollywood orchestra. I disagree that it's well done. Way too heavy handed and bombastic. No surprises, cookie-cutter type stuff, in my opinion. Everything about the 3d version is cookie-cutter. Boring, boring, boring. Do something new and novel with the concept, instead of trying to rehash the originals and failing miserably. Most of the newer loony Tunes versions were pretty mediocre as well compared to the original from the golden age of cartoons. A lot of knowledge was lost due to cost reductions going from the 40s/50s to the 60s, 70s, and 80s (and beyond). Shortcuts became more important than actual animation skills. You can tell that even with all those 3d tools at their disposal, if knowledge and skills are lacking and costs have to be reduced, well... It is understandable, of course. The originals were meant to be shown in theaters, and had a good budget plus animators who actually knew what they were doing - they were the inventors of it, after all. The newer ones are conceived with mass-media consumerism in mind: fast and cheap. The third component suffers for it: quality.
    1 point
  8. Thanks so much guys this is great. cant believe that Maxon people are helping me for free on this forum that is amazing 🤟
    1 point
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