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Showing content with the highest reputation on 08/25/2023 in all areas

  1. So what ? With that logic Autodesk is not the MaxStudio company. Microsoft is not the Windows company. And Rolls-Royce is not a car company. I think the hard-to-swallow pill for some users is the fact that C4D is part of an ecosystem of CG applications. All successful artists use more than one app to achieve the best results. As long as there are huge competitors out there with years of experience and R&D on specific areas the following will never be part of C4D or updated and if they do they will still not reach the same level of their competitors. Gas simulation (Pyro is not that great, it's better than nothing and without RS it's just air) Liquid simulation Granular simulation Garment simulation (it's hard to reach Marvelous Designer quality) Crowd simulation Particle simulation Video Composition Hybrid GPU-CPU rendering Procedural Texturing Rendering Sculpting Maxon provides applications to accommodate the following weaknesses of C4D: Sculpting - Forger, ZBrush Rendering - RedShift Motion Capture - Moves by Maxon Particle Simulations - Red Giant Trapcode Video Editing - Red Giant Universe Video VFX - Red Giant VFX Video Retouch - Red Giant Magic Bullet Video Compositing - Cineware Bridge to UE - Cineware for UE For me they look like the old Modules C4D had up to - I think - R12. You pay, you take a module. Now you pay you take a whole app. Are you serious ? They have more incentive they can handle ! They have literary 722 pages of descriptions of features. Why do you think they outsource Capsules to Chris Schmidt ? Why are they still hiring ? It's because developers aren't easy to find. Being a developer isn't a profession like being a baker. Every little corner of C4D that can be polished, every crevice in every feature that can be filled, every CG area that can be occupied, every available technology that can be exploited has been documented. It's just a matter of planning in order to develop what is best in terms of client needs, current trends, urgency of deployment, time of development and future usefulness. It's a hard balance. The future is bright as long as there is no WWIII and climate change.
    4 points
  2. Martijn Korstanje aka Kingcoma is a well known 3D artist from Netherlands and our fellow member.Currently lives in Belgium and is active in industry for 20+ years. He worked at graphics and 3D companies in the past but for last 15 years he has his own company. Apart from addictive 3D passion he enjoys nature, traveling, photography, Lego, how stuff works and loves driving his car. We are very happy to present him and his fabulous work! Describe yourself in a single word: Downtoearth : ) How did you get into C4D and 3D in general? A couple of centuries ago, some new computers arrived at the school I was attending. Instantly loved working on it (I think we used to work with Photoshop 5) and a couple of years later I bought my first Mac. Spent almost every day practicing and discovering new things, for hours and hours. I was a pretty quick learner, so once I got the hang of Illustrator and Photoshop, I came across Swift3D, and started experimenting with that (very basic 3d). Because there were lots of limitations and I really wanted to make my drawings and characters come to life, I searched for other, a bit more advanced software. 3ds max was only available on windows, so that was out of the question, and Maya had a HUGE learning curve. And then I bumped into cinema4d. Love at first sight! I can’t count the evenings / nights / days I spent learning it and trying out new things, but it’s a massive amount of time. Which area interest you the most? Modelling techniques. I’ve always been a fan of nice and clean topology, and I really enjoy figuring out the best and nicest way to model something, whether hard surfaces or organic / characters. Other then that, I love doing animations. How things move, how slow or fast things move, how a character moves when he’s just standing there. What does the left hand do when the right hand’s busy doing something? Whenever I have character animation jobs, I always find myself standing up and acting a bit first, to see what a ‘natural’ movement is and what not. Really silly, but super helpful. What other apps are you using and what for? Mainly Illustrator, Photoshop and aftereffects. Illustrator for vector paths, creating logo’s or creating packaging or visuals that need to be put on 3d models. Photoshop for textures, compositing and retouch. Aftereffects for animations, putting together all different parts (rendersequence, sounds, music, texts, logos, etc) Which learning resources you used and would recommend? In the very beginning, there weren’t that much tutorials online, so you had to figure it out yourself or look for help on different forum (such as core4d, previously c4dcafe). Most tutorials were screenshots and written text. Later, more and more video tutorials came along, which are very easy to follow and you can actually see what’s going on and what you’re missing or doing wrong. Whenever I need to learn or check something nowadays, I usually check Core4D, Cineversity, tutorials from GreyScaleGorilla, or when I can’t find it on there, general google searches. Do you think talent is overrated and can be offset with a lot of hard work? I don’t think talent is overrated. I think when you have talent, it comes a bit more natural and some things are a bit more ‘easy’. The thing with 3d is, it’s not just one thing. It’s a boatload of things. You can be talented in modelling, but really suck at texturing. Or you’re an average rigger, but you master simulations. Your drawing skills aren’t all that, but when that Xpresso or Python script editor open up, you’re on fire. Overall, I think everyone has something they're good at (or better at), and I think in 3d-land, you always have to work hard, talented or less talented. Your character work is stellar, what made you focus on them? Thanks! As a kid, I wanted to be a comicbook-artist, always drawing creatures and characters. Later it shifted to Illustrator, and after that, I really wanted to translate my thoughts and creativity of those characters in 3d, so I could animate them, look at them from all sides (which you can’t with 2d obviously) and put the expressions and humor in them I so clearly see in my head. I also admire Pixar / Dreamworks characters and animation, the details in them, the movements, the humor. When I watch animations, I don’t just watch them, I anaylise them (sometimes frame by frame) to try and learn new things or ways to improve myself. Your best advice for newcomers, tips or tricks to pick up? Have fun, don’t take it too seriously and practice, practice, practice. Give it your own twist, don’t just copy something blindly, and don’t stop learning new ways or techniques! Where do you see yourself in 5 years? I really hope I can continue doing what I’m doing now, making fun and friendly characters to brighten someones day or to put a smile on someones face. Thoughts on AI? It’s a bit frightening, hence the answer above.. I hope I can continue doing my job til I retire. I probably keep doing 3d even when I’m retired though. But yeah, as many other artists, I’m worried about this. AI as a tool to help the artist is great, but AI taking over would be lame. Lately there are more and more examples of AI that I receive in briefings, but they’re only used to show ‘something like this’ or an overall moodboard / look&feel. Fortunately, clients can be very tricky and very unclear as to what they want exactly or it’s the oposite: super-extremely specific and detailed. It’s part of my job to assist them in the whole process of creating the perfect character or visual for them, and advise them where I can. Top 3 wishes for C4d I don’t have any wishes actually, I’m very happy with all the tools available right now and I don’t have any problems making the things I want / have to make. If you could send a message for Maxon, what would you say? A big thanks. It’s a marvelous piece of software which I love to work with and not a week goes by where I find something new which I haven’t seen before (or found out about) after all these years. I think it’s amazing people can create software like this, have all the options you can possibly imagine, making it possible for people like me to create art and have the ability to do what I love to do most. Message for Core4D? Also a HUGE thanks. For all the talks, insights, tips, tricks, questions, answers, tutorials, models, contests. I wouldn’t be the artist I am today without the people, help and knowledge found on Core4D. If people want to contact you? They can, of course! I’m just an email, phonecall or whatsapp away https://www.kingcoma.com phone +32 479 43 61 82 email: info@kingcoma.com Thank you very much for your time and all the best in future endeavours!
    1 point
  3. If I had the time to dive into all of them, Maxon One would be great, but my time is heavily split right now with a lot of non CG stuff filling much of it. I don't see C4D taking a back seat as much as I see all the other apps have joined it in the front of the vehicle. With the announcements they have to devote time to everything, so we get overviews of all their apps. When the 3D and Motion Show / Siggraph etc presentations hit, the majority still feel like C4D, with a heavy chunk of ZBrush and some Red Giant stuff alongside them. Whatever, anyway, we'll know what's up in a few weeks, and I'm expecting C4D to get at least some cool new stuff.
    1 point
  4. If I can find an r25 to buy I will certainly contact you about selling the r21.
    1 point
  5. Hey Joints are like any other object in the the 3d scene, you can transform it (position.scale,rotation)and you can delete it, move in hierarchy or duplicate it. However if your rigged character dependends on those joints, that might result in changes in your skin weights. moving those skinned joints will result in the character deformation as expected, and deleting those joints will cause you skin vertex weights to loose information. So, you can do all of what i mentioned above, but you have consequences for the rigged character. If you want to change your rig by joint repositioning i sugest to go to your skin weight tag: 1- put the weight to 0%, 2- reposition your joints 3 - and then set bind pose again. 4 - then put the weight back to 100% if you want to delete joints, just press delete, but that vertex weight data will be lost and you'll have to replace that joint.
    1 point
  6. Feel free to check out my small Github Repository as well. Splinify is a generator capsule that will create curved or linear splines from edges. For curves you need to switch the capsule to Bezier mode https://github.com/bmarl/Neutron
    1 point
  7. If the align normals command doesn't fix it, it means you have bad geometry. Overlapping dubicate polys, points, edges, etc. You could try selecting all points, making sure none are hidden first, and optimizing them, and then see where you are with that.
    1 point
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